RimWorld

RimWorld

198 ratings
Project Mutantgirl Retexture
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Mod, 1.5, 1.6
Content Descriptors: General Mature Content, Some Nudity or Sexual Content, Frequent Nudity or Sexual Content
File Size
Posted
Updated
33.988 MB
5 May, 2024 @ 11:50am
24 Jul @ 10:06am
13 Change Notes ( view )
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Project Mutantgirl Retexture

In 1 collection by Jingo柏利斯
正在使用
220 items
Description
Project Mutantgirl 姬體計畫(未完成)

將實體少女化啦!!但還有一些還沒畫,幾天後我會畫完的(自信
The physical body has been transformed into a girl!!But there are still some unfinished works, I will finish them in a few days.

J備註:不會調觸手,鎖鏈部分還沒調到適合的位置就暫時勉強能看而已。

機械族在這邊~ mech retexture:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3224494797

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Important Notice:

The copyright of this MOD belongs to the original creator. Unauthorized redistribution, modification, or publication of this MOD on other platforms is strictly prohibited. Any unauthorized use will be considered a violation of copyright and may lead to legal consequences.

Please respect the hard work of the creator. If you have already reposted this MOD on other websites, please remove it immediately.

Thank you for your understanding and cooperation.

重要聲明:

本MOD的版權歸原作者所有。未經授權,禁止轉載、修改或在其他平台發布本MOD。任何未經許可的使用行為都將被視為侵權,並可能導致法律責任。

請尊重創作者的勞動成果。如果您已將本MOD轉載至其他網站,請立即刪除。

感謝您的理解與合作。
56 Comments
YUI MIO 6 Aug @ 4:56am 
大佬有无打算把动物也姬體化
Jingo柏利斯  [author] 24 Jul @ 6:27pm 
FIX
大魄罗挨打 24 Jul @ 9:01am 
这些是报错
大魄罗挨打 24 Jul @ 9:00am 
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.PawnRenderTree:TrySetupGraphIfNeeded ()
Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderer:EnsureGraphicsInitialized ()
Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
大魄罗挨打 24 Jul @ 9:00am 
Verse.PawnRenderNode_Parent:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,Verse.PawnRenderTree)
System.Reflection.RuntimeConstructorInfo:InternalInvoke (object,object[],bool)
System.Reflection.RuntimeConstructorInfo:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.RuntimeConstructorInfo:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
大魄罗挨打 24 Jul @ 9:00am 
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.PawnRenderNode:Init (Verse.Pawn)
Verse.PawnRenderNode:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,Verse.PawnRenderTree)
大魄罗挨打 24 Jul @ 9:00am 
Verse.PawnRenderNode_AnimalPart:GraphicFor (Verse.Pawn)
Verse.PawnRenderNode_AnimalPart:MeshSetFor (Verse.Pawn)
Verse.PawnRenderNode:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,Verse.PawnRenderTree)
Verse.PawnRenderNode_AnimalPart:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,Verse.PawnRenderTree)
System.Reflection.RuntimeConstructorInfo:InternalInvoke (object,object[],bool)
System.Reflection.RuntimeConstructorInfo:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.RuntimeConstructorInfo:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
大魄罗挨打 24 Jul @ 8:59am 
Failed to find any textures at Things/Pawn/Chimera/Chimera_E while constructing Multi(initPath=Things/Pawn/Chimera/Chimera_E, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.AlternateGraphic:GetGraphic (Verse.Graphic)
大魄罗挨打 24 Jul @ 8:59am 
嵌合兽有概率生成贴图是叉的,只加这个mod也会有
Jingo柏利斯  [author] 21 Jul @ 10:59am 
修改成補丁模式