RimWorld

RimWorld

Project Mutantgirl Retexture
56 Comments
YUI MIO 6 Aug @ 4:56am 
大佬有无打算把动物也姬體化
Jingo柏利斯  [author] 24 Jul @ 6:27pm 
FIX
大魄罗挨打 24 Jul @ 9:01am 
这些是报错
大魄罗挨打 24 Jul @ 9:00am 
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.PawnRenderTree:TrySetupGraphIfNeeded ()
Verse.PawnRenderTree:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderer:EnsureGraphicsInitialized ()
Verse.PawnRenderer:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
Verse.Pawn:DynamicDrawPhaseAt (Verse.DrawPhase,UnityEngine.Vector3,bool)
Verse.Thing:DynamicDrawPhase (Verse.DrawPhase)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
大魄罗挨打 24 Jul @ 9:00am 
Verse.PawnRenderNode_Parent:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,Verse.PawnRenderTree)
System.Reflection.RuntimeConstructorInfo:InternalInvoke (object,object[],bool)
System.Reflection.RuntimeConstructorInfo:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.RuntimeConstructorInfo:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
大魄罗挨打 24 Jul @ 9:00am 
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.PawnRenderNode:Init (Verse.Pawn)
Verse.PawnRenderNode:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,Verse.PawnRenderTree)
大魄罗挨打 24 Jul @ 9:00am 
Verse.PawnRenderNode_AnimalPart:GraphicFor (Verse.Pawn)
Verse.PawnRenderNode_AnimalPart:MeshSetFor (Verse.Pawn)
Verse.PawnRenderNode:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,Verse.PawnRenderTree)
Verse.PawnRenderNode_AnimalPart:.ctor (Verse.Pawn,Verse.PawnRenderNodeProperties,Verse.PawnRenderTree)
System.Reflection.RuntimeConstructorInfo:InternalInvoke (object,object[],bool)
System.Reflection.RuntimeConstructorInfo:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.RuntimeConstructorInfo:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
大魄罗挨打 24 Jul @ 8:59am 
Failed to find any textures at Things/Pawn/Chimera/Chimera_E while constructing Multi(initPath=Things/Pawn/Chimera/Chimera_E, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.AlternateGraphic:GetGraphic (Verse.Graphic)
大魄罗挨打 24 Jul @ 8:59am 
嵌合兽有概率生成贴图是叉的,只加这个mod也会有
Jingo柏利斯  [author] 21 Jul @ 10:59am 
修改成補丁模式
帕鲁帕鲁 21 Jul @ 9:01am 
您好,1.5版本游戏中存在该模组与Vanilla Expanded Framework(原版扩展框架)冲突
会导致异象DLC中的部分生物无法生成
StillSuit 12 Jul @ 3:48am 
From what I saw, you only replaced "AttachPoints".

Patch path for them:
<xpath>/Defs/PawnKindDef[defName="Sightstealer"]/alternateGraphics/li[texPath="Things/Pawn/Sightstealer/Sightstealer_B"]/attachPoints</xpath>
it also has "Sightstealer_C" and "Sightstealer_D" with similar paths.

and also, with a different but simpler structure: <xpath>/Defs/ThingDef[defName="Noctol"]/comps/li[@Class="CompProperties_AttachPoints"]/points</xpath>
Metalhorror, Devourer, Bulbfreak, Toughspike, Trispike, Fingerspike
Jingo柏利斯  [author] 12 Jul @ 3:13am 
先暫時性修復
我有點忘了當初改了些甚麼,後續再換成補丁的結構
StillSuit 12 Jul @ 2:45am 
Hello, great mod but it literally breakes 1.6.

Why would you replace the whole original Def files? Patch functions exist. Anyway, they got changed in 1.6 and your files are sadly obsolete now.

Other than that, devourers got a new swiming sprite.
I can share the patch file, if needed
冬季的辇道增七 11 Jul @ 10:46am 
大佬求更新,1.6爆红字了
月下冬萤 10 Apr @ 9:49am 
Dessicated的文件夹是空的,被steam删了吗?游戏里没显示的原因?
Jingo柏利斯  [author] 18 Mar @ 10:28pm 
至於放到平台上部分我就不清楚了,正常來說應該會正常顯示這模組的圖,我也還沒遇到失效的部分,亡靈那個死亡動畫我也不清除如何修改
Jingo柏利斯  [author] 18 Mar @ 10:26pm 
@Pupil_passed亡靈的部分算死亡動畫,我沒能力動到那部分
0.0+ 18 Mar @ 8:28pm 
收容的時候也會變回來XD
Pupil_passed 21 Jan @ 10:12pm 
幽魂死的时候原形毕露
赛博小猫梦到电子幽灵! 18 Dec, 2024 @ 1:19am 
NSFW PLZ
爱丽丝拉米亚 31 Oct, 2024 @ 9:56pm 
好像两个球都没变
咪呜 24 Oct, 2024 @ 10:35pm 
有些实体没画嘴,感觉脸部有些空空的
Salty sweet fish 13 Oct, 2024 @ 12:10pm 
放到收容平台上就不会显示模型了,这是咋回事?
☠ ✙ NoirFry ㋛ ⚸ 17 Sep, 2024 @ 11:03pm 
Would be nice to have Revenant or Metalhorror or Noctol at least one of them with a short hair for more distinctive look.
White Bear 16 Aug, 2024 @ 7:52pm 
赞美作者:steamthumbsup:
sans凌默 13 Aug, 2024 @ 10:52pm 
讚 感恩 希望未來有更多W
紫雀  [author] 3 Jul, 2024 @ 11:46pm 
@mrtmdgus153 I know. But no idea.
mrtmdgus153 27 Jun, 2024 @ 2:41am 
Devourer skeleton is weird there mouth is floating
mrtmdgus153 25 Jun, 2024 @ 6:38am 
man, this mod is amazing
i want see her mouth, may be better
摄魂狼 31 May, 2024 @ 5:48am 
大佬有考虑美化虫族吗:steamhappy:
harry711p 23 May, 2024 @ 2:49am 
黃金立方就不用了吧?另個娘化立方夠用了w
R! 19 May, 2024 @ 10:01pm 
赞!
LRlicious 18 May, 2024 @ 8:35pm 
把排序移到最后一个后能出形象了
紫雀  [author] 18 May, 2024 @ 6:34pm 
@LRlicious 可能是其他模組蓋掉路徑了?
紫雀  [author] 18 May, 2024 @ 6:33pm 
@harry711p 有打算用奇美拉去改
LRlicious 18 May, 2024 @ 8:45am 
弱弱问问是不是我的问题我这边开的mod夜魇和隐形魔是原本形象?。。。
harry711p 17 May, 2024 @ 1:58am 
@紫雀 有考慮動物娘化嗎?部分的話
紫雀  [author] 16 May, 2024 @ 2:11am 
@無聊ING 4
beifeng_desu 15 May, 2024 @ 1:09am 
大佬可不可以考虑把虫子也娘化一下(
無聊ING 14 May, 2024 @ 3:45pm 
所以這次更新的是奇美拉對吧?
滚彤洗衣机 14 May, 2024 @ 3:02am 
而你,我的朋友,你才是真正的英雄
Paul· 13 May, 2024 @ 2:42am 
赞美大佬
泰拉博士不太拉 11 May, 2024 @ 7:03am 
赞美大佬:steamthumbsup:
R! 11 May, 2024 @ 2:34am 
期待期待:steamhappy:
Angler Rudolph 10 May, 2024 @ 12:34am 
战!
紫雀  [author] 9 May, 2024 @ 5:22pm 
@Hanaki 什麼暴言w
Hanaki 8 May, 2024 @ 7:58am 
好好好,呱,我要日异常口牙| `Д´|
Vinbee 7 May, 2024 @ 6:00am 
Very cute! :rbrb2:
Tsuman 7 May, 2024 @ 2:33am 
長這樣我火焰槍跟核彈都不好意思射了:steamhappy: