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If you read the messages at turn 67 (or read from the province chronicles) you'll see the simplified mechanical description for it. I'll also explain this Beolsk mechanic here: Starting from turn 67 the capital will lose 5% pop until it reaches 2000 +-25% pop, during which Beolsk receives 1d6 bloodslaves a turn. Starting from turn 67 there is also a 30% chance each turn a bloodpathless commander in the capital gains 1 magic skill in blood alongside an affliction.
Hope that helped explain things!
Whats wrong?
As a suggestion, you could lean into the error. Make the summonable unit into an easter egg that's only possible in the Nexus, add something about the strange energies shaping the Torii into a commander form that awaits your command (and then at the bottom that this is really a bug, report it if it's appearing outside summoning in the nexus).
At any rate, fantastic mod. I always love seeing the lore and magicks mod authors come up with, always a delight to see what I can summon/cast next.
Either way for now you can treat Nexus as a special place where a lot of national mechanics don't work.
It should be noted that some of the older NNN versions (before version 0.41) don't work with The Throne of Lies, The Throne of Vitality and The Throne of Gates and Conjunctions. Illwinterr added these thrones in an update at some point which required me to update the mod to account for that, vesion 0.41 should work with all thrones.