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If you read the messages at turn 67 (or read from the province chronicles) you'll see the simplified mechanical description for it. I'll also explain this Beolsk mechanic here: Starting from turn 67 the capital will lose 5% pop until it reaches 2000 +-25% pop, during which Beolsk receives 1d6 bloodslaves a turn. Starting from turn 67 there is also a 30% chance each turn a bloodpathless commander in the capital gains 1 magic skill in blood alongside an affliction.
Hope that helped explain things!
Whats wrong?
As a suggestion, you could lean into the error. Make the summonable unit into an easter egg that's only possible in the Nexus, add something about the strange energies shaping the Torii into a commander form that awaits your command (and then at the bottom that this is really a bug, report it if it's appearing outside summoning in the nexus).
At any rate, fantastic mod. I always love seeing the lore and magicks mod authors come up with, always a delight to see what I can summon/cast next.
Either way for now you can treat Nexus as a special place where a lot of national mechanics don't work.
It should be noted that some of the older NNN versions (before version 0.41) don't work with The Throne of Lies, The Throne of Vitality and The Throne of Gates and Conjunctions. Illwinterr added these thrones in an update at some point which required me to update the mod to account for that, vesion 0.41 should work with all thrones.
Your dominionsmods forum post has a broken link and I can't find another anywhere, your other two nations still have a working link though.
Your suggestion to the writhing shipwreck is interesting, not sure if I'll use it at the moment but I'll keep it in mind.
Bagwajinini
Gathering Sturm 1.1
Ginnungaheim v1
Melitta
Nys New Nations Version 0.38 Dynamic
Sheseba
Toxandria
Tsmuwich
Excluding Toxandria fixes the issue, so I assumed that was the source of the conflict. Love the mod and appreciate your work btw!
As it stands now, the drowned sailors, although good in combat, have little application due to their infrequent, irregular spawning and also because they eventually just stop spawning (whether that's intentional or not I am not sure, but it did happen eventually every time I played Bermunda). The only way to get more is to recruit a ship which does make sense but is a bit unreliable right now.
So I suggest the following: make the writhing shipwreck have two "phases" - dormant and active. Dormant shipwrecks cannot move, cannot attack and have no magic paths. However, they'd have dominion summoner trait, allowing them to summon drowned sailors, perhaps up to half candles. After a few turns they enter their active phase, which is just as they are now.
the otohime kyun pretender god stops attacking with her kaika attacks for some reason.
I tried to look into it and i think it might have something to do with her putting enemy to sleep.
In some battles i noticed taht she stopped using teh kaika once enemy around her fel asleep and after thta she wouldnt use teh kaika attacks for teh rest of the battle.
However in all battles afterwards she used them only in her first round of melee engaement and after that would only use tail sweep. I didn't see anyone fall asleep in these battles but i might have missed that.
I palyed with no other mods and it has happened to me on the 3.6 and the 3.7 Version.
This kinda sucks alot since it gets her killed most of the time.
On another note i would like to say that i really enjoy your mod, great work!.
It was not caused by assassination, battle or spells, they were in capital during their disappearance.
Vanilla Sprite Overhaul
Nation Overview
Blessings of Balance
Bonus Bless Points
Better Arena & Yearly Arena
ImprovedCastingAI
Gem Longevity (Per Month)