X4: Foundations

X4: Foundations

124 ratings
Add More Sectors
2
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
130.750 MB
7 May, 2024 @ 10:18pm
19 Jun, 2024 @ 6:54pm
13 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Add More Sectors

In 1 collection by Treybor
My Mod Playlist
15 items
Description
Adds 37 new clusters to the game using existing assets within the game, these are all from my previous sector mods bundled together with some new changes for 7.0.

I also recommend either my economy mod or jobs shuffle mod or any other mod that does similar so that the jobs system can place ships in the new sectors.

New Sectors
* Images up to date on workshop as of 6/19/2024. Likely will hold off adding more for the foreseeable future to play timelines out. Will update anything needing to be updated but confident were pretty good for release.

Argon - Aladna Hill, Sanctuary, Icon, Titania. Last Bastion I/II/III
Paranid - Sanctum Verge, Holy Ground, Deliverance
Holy Order - Friar's Retreat, Perpetual Sin, Armada's Rage, Priest Refuge. Untainted Eternity
Pioneers - Ralston, The Expanse
Zyarth - Family Lomm, Family Z'rt, Family Dhrun, Zyarth's Stand, Family Khm
Free Families - Split Fire
Teladi - Nopileos' Legacy, Merchant Haven, New Income, CEO's Retreat, Bad Debt
Xenon - Matrix #7 Alpha/Beta, Matrix #152, Matrix #118, Matrix #499, Matrix #191, Matrix #329, Matrix #313, Matrix #772
Unowned - Serra, Urvasi, Moksha

Freedom's Reach and Mists of Artemis Factionlogic has also been turned on from the start (Just visiting the sector unlocks the factionlogic anyway in vanilla, this skips the step of needing to travel there)

Boron linked systems unlock when the Kingdom End Gate is opened, Save Game Compatible Scripts are enabled for these so should unlock if you've already completed the quest line.

Compatibility

Recommended for a new game (works mid-save but I have not extensively tested enough to tell you that it is 100% safe to do so, all sectors just spawn in unowned with no stations) and I would not remove mid-save, it may cause some logic issues with the game to have entire ships/sectors/stations suddenly go missing but again I have not fully tested this to recommend it

Works with any other mod as long as they don't touch the same gates or use the same sector space as this mod.

This is a collection of all my sector mods and will be the main focus for any future sectors/map changes that I may add, there are just far too many modules for me too keep updating and condensing them into a singular mod is the path forward.

Station Shuffle Mod is native to this mod to properly seed modded systems with vanilla production wares

Please give feedback especially on light levels

Compatibility Patches

Anyone with the know how is more then welcome to modify this as they see fit, I'm already pretty busy with my current released mods to be doing compatibility patches, this mod alone has taken a multitude of hours to put together, if you want to learn how to create a sector or modify a sector then just open the files in here and start fiddling around, starting out is the hardest but gets easier once you know what your doing. Also the Egosoft Discord server in the modding section is full of helpful people as well as I check in every so often as well.

Creator from Uncharted Skies created a major compatibility patch, so feel free to check that out

https://www.reddit.com/r/X4Foundations/comments/1dpn2iu/this_is_the_current_full_extend_of_the_modded_x4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

I did write a guide on moving sectors a while ago if anyone needs pointers.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3061357290

Donate

I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
Paypal[www.paypal.com]
Popular Discussions View All (2)
2
11 Jul, 2024 @ 4:02pm
Small Issue
Ishimuro
2
20 Sep, 2024 @ 4:40pm
Feedback
Treybor
157 Comments
Caellach 25 Jul @ 9:47pm 
theres an upside to the map being made bigger.. MORE SECTORS... not so limited in places to place sectors.
MrMcBeefyCakes 9 Jul @ 1:37am 
Ah yes love the new stuff in beta and egosoft over here like... "hmm yes the map... LETS MAKE IT BIGGER!". ::Hear car crashing noises in the distance:: me looking at the map like "MY CABBAGES!" yea... i'll stay away from the beta for now...
x Unleashed xUK 8 Jul @ 9:29am 
Yeah they do do a lot In the beta but at least you know with a heads up also I hope you are doing great 😊
Treybor  [author] 8 Jul @ 8:50am 
@x Unleashed xUK Thanks for commenting and letting me know, I just checked the patch notes for the new beta, and yeah, gonna have to move alot around...

As always with betas, things can still change so I wont immediately hop on it until they have a few balance passes
x Unleashed xUK 8 Jul @ 6:30am 
Well damn 8.00 beta update killed this mod half of the maps have overlapped on top of each other as they have change the locations of all the sectors i hope this can be updated as been using these sectors for quite a while and will be missed without them hope you are doing well.
Ueberlappen 7 Apr @ 11:01am 
I have created a relocation patch for the expanse sector https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3459959642
Treybor  [author] 17 Mar @ 2:50pm 
@Loony Liberator Yeah it will be fixed when I have time, I'll be honest I havent even gotten the DLC or even launched the new update yet to look at everything, been pretty busy
Loony Liberator 16 Mar @ 5:27am 
Hi Treybor, since the latest patch I believe? the sectors 'The Expanse' and 'Sanctum Verge' are overlapping. Any chance for a correction to be made?
Valinir 14 Mar @ 4:18am 
yeah thats fine, was more like if they would screw some highways or so, thx for the answer
Treybor  [author] 14 Mar @ 2:34am 
@Valinir The new sectors in a new game just won't be controlled by any faction in a mid game save