Project Zomboid

Project Zomboid

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Firearms B41 Revamped
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70.512 MB
10 May, 2024 @ 11:25am
28 Oct, 2024 @ 12:48pm
19 Change Notes ( view )

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Firearms B41 Revamped

Description
The classic overall firearms overhaul Firearms B41 is back!
This is an extended, updated, and patched version of the Firearms B41 mod.

New Weapons
Pistols: Glock 17, P228*, M45A1*
Revolvers: Colt Python, Colt Single Action Army
SMGs: MP5, UZI, MAC-10, M3 SMG*
Lever Actions: Model 1873 Rifle, Model 1887 Shotgun*
Shotguns: SPAS-12, Over/Under Shotgun*
Assault Rifles: M733, AK-47, FN FAL
Machine Guns: M60, BAR*
Rifles: M24, SKS, Mini-14*, M1 Garand, M1903 Springfield*
Bayonets: M1 Bayonet*, M9 Bayonet*, Spike Bayonet*

Completely new weapons marked by asterisk
The above list is not exhaustive

New Features
  • Working gun lights. Just attach and aim.
  • Fix bayonet! Bayonets may now be found and attached to a compatible rifle.
  • Saw off any rifle or shotgun (where reasonable). Turn your BAR into a carbine or your hunting rifle into a pistol.
  • Silencers. All weapons excluding revolvers and shotguns may be installed with a silencer if the caliber is matching. Silencer wear overhaul, with new silencer condition system.
  • More attachments, more customization (but still adhering to the time and setting)
  • Folding stocks. Now with a shortcut key to toggle foldable stocks or bayonet use.
  • 3D Models for attachments such as slings, recoil pads and bipods. Slings may now be hidden if preferred.
  • Updated icons that match vanilla artstyle
  • Fixes to gun attachment positions

Shortcuts
  • Shortcut to toggle stock/swap to bayonet is Z by default.
  • Shortcut to fix/remove bayonet is unassigned by default.
I recommended deleting the default B and G binds then binding toggle stock/swap to bayonet to B and fix/remove bayonet to G.

Notes
Not compatible with the original Firearms B41 mod by Hyzo
Also not compatible with other firearm overhaul mods.
Not recommended for use on an old save

Improved Muzzle Flash is recommended for better suppressed muzzle flashes

I highly recommend survivors use sandbox settings to lower the spawn rate of guns, as default vanilla spawn rates are very high. More Loot Settings is recommended for additional spawn options.

Mod includes additional sandbox options to tweak suppressor effectiveness, spawn rates of rare firearms and attachments.

Translations
RU

Credits
[ko-fi.com]
This revamp and its new code + art brought to you by Jay
Original mod made by Hyzo. Some firearm icon art is from Harry's Better Vanilla Weapons by harrycheez.

Workshop ID: 3243752606
Mod ID: firearmmodRevamp
Mod ID: firearmmod_nopreattachedsilencers
Mod ID: firearmmod_noriflemultihit
Mod ID: noirrsling_edited
Popular Discussions View All (15)
71
18 Apr @ 11:13pm
PINNED: Bug Reports
Jay
31
28 Jan @ 5:50pm
PINNED: Translation
Jay
23
12 Apr @ 12:06pm
PINNED: Balance Feedback
Jay
309 Comments
ReadyForTheDevil 3 Jul @ 1:41am 
b42 pls
Swis 10 Jun @ 5:57pm 
Is there a way to craft magazines? Found an m60 but after u empty the one mag ur cooked
DictatorDakota 7 Jun @ 8:35am 
Will this be updated to B42 anytime soon?
The Krab 12 May @ 6:04pm 
PSA: "open ammo boxes while walking" is NOT compatible with this mod

If you have any issues with anything in relation to this mod, make sure "open ammo boxes while walking" is NOT running on your save/server!
The Krab 12 May @ 6:01pm 
SKS AK Mag adapter was able to be fitted a few real life days ago and now suddenly is not able to be fitted anymore. I went on a massive looting run to find AK mags (which should definitely have their spawn rates increased, found 3 AKs and only one mag between multiple gun stores). I have essentially all the tools in the game in my inventory and am not able to fit the ak mag adapter to the sks. The rifle has no attachments on it
RoXXoR 3 May @ 2:49am 
Does anyone know how to craft improvised silencers? They appear in CraftHelper but there is no option to actually craft one even if you have all the materials.
AlexFromKarelia 18 Apr @ 11:13pm 
Dupe item reporting! Install bullet extender on shotgun, then unload it, than remove bullet extender - and your shotgun full of ammo again. Please, fix it. SKS - the same moment.
What about adding SG550, G3?
ChipR 29 Mar @ 5:42am 
but then does the FAL magazine has a use? the fn fal itself refuses to take a loaded fn fal magazine and it only accepts the m14 one, so i was pretty confused
flyb 28 Mar @ 8:09pm 
ChipR: not a mod conflict, M14 mags are shared between FAL and M14. Sharing mags across similar weapons is a common thread with this mod (so you don't have so many different mags floating around). For example, the Sig uses Baretta mags.