Imperator: Rome

Imperator: Rome

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TE : C3rd for FMO
   
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3.408 MB
11 May, 2024 @ 9:52am
23 Jul, 2024 @ 1:42am
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TE : C3rd for FMO

Description
This is the compatibility version of "Crisis of the third century" if you are playing with FMO

If you are playing without FMO, use the original version of the mod : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858320715
For Terra Indomitas, use theis one : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3244519114

The load order is the following

- Invictus (mandatory with FMO) : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2532715348
- Timeline extender for Invictus : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845446001
- FMO : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2805839904
- C3rd for FMO (this mod)


To see the list of the contents the mod offers, see the description in the main mod steam page.

WARNING :


Compatibility is like brain surgery, the game will find several files in several mods in order to assemble all the pieces and avoid errors and duplicates.
As such, this compatibility version can be subjected to some inconsistencies or bugs, due to the very complex nature of the mods it shares files with. Please report any problem you encountered here or on the "Crisis" forum post : https://forum.paradoxplaza.com/forum/threads/mod-crisis-of-the-third-century.1565527/

This is an interface compatibility, FMO might have some content that will balance poorly with Crisis, do not hesitate to report anything that you think needs balance.
21 Comments
Diskiant  [author] 19 Jul @ 5:32am 
@Gambler should be, i'll soon make a more precise compatibility patch, but as invictus is mostly mission trees/flavour and not core mechanics, the compatibility is almost always given
Gambler 19 Jul @ 2:17am 
Is the mod compatible with the latest invictus patch?
Diskiant  [author] 17 May @ 9:34am 
@Mindfr3k24 I think Terra indomita include FMO, so you don't need FMO with Terra indomita, thus you only need "Crisis for TI"
Mindfr3k24 17 May @ 8:40am 
If I play with FMO and Terra Indomita, do I need both compatibility mods or just one?
tyvm
Diskiant  [author] 9 Jan @ 10:39am 
@tamiloxd No it's not. But it's normal for Imperator : Rome to go really slow in end game. For some reason, when two large AI empires go to war, the game suddenly have a lot of things to calculate.
However, if you encounter some particular slow down at one moment when a Crisis event is happening, i can investigate.
tamiloxd 9 Jan @ 3:50am 
it is normal for Crisis of the Third Century to go reaally slow?
Diskiant  [author] 23 Jul, 2024 @ 2:03am 
Mod updated for Invictus 1.8, Invention shuffle to expect on ongoing saves.
- 4 new Invictus inventions on the oratory tree (47th, 55th, 56th, 133th booleans from the end)
- 3 new Invictus inventions on the civic tree (17th, 22th, 23th boolean)
You can try to save edit the invention boolean list as the first tree considered in booleans is the civic one, then martial, oratory, religious)
You have to insert 0s at the position of these inventions in the invention list, if it's too tedious to count, just add 3 0s at the rough end of the civic tree and 4 0s somewhere in the oratory.

If you cannot bother, just count your inventions, delete the whole invention tree, then give yourself the number of free invention to recreate your tree.

Sorry for the annoyance, this happens at each inventions updates due to the very not flexible invention tree.
Diskiant  [author] 23 Jul, 2024 @ 12:26am 
@Fdsbo Invictus indeed updated, but usually the evolutions of Invictus (new provinces on the map, new mission tree, new heritages...) are not overloaded in Crisis. It mainly means that the mod is pretty robust in dealing with Invictus updates.
I still need to manually check and compare all the files to be sure everything is ok, but it should not break saves.
Fdsbo 22 Jul, 2024 @ 4:45pm 
Hey, I could be wrong but pretty sure invictus updated. Does this make this out of date?