Imperator: Rome

Imperator: Rome

TE : C3rd for FMO
22 Comments
Diskiant  [author] 11 hours ago 
update incoming in few days
THE UPDATE WILL PROBABLY SHUFFLE YOUR ORATORY/RELIGIOUS TREE
(2 new inventions from Invictus)
So be prepared
Diskiant  [author] 19 Jul @ 5:32am 
@Gambler should be, i'll soon make a more precise compatibility patch, but as invictus is mostly mission trees/flavour and not core mechanics, the compatibility is almost always given
Gambler 19 Jul @ 2:17am 
Is the mod compatible with the latest invictus patch?
Diskiant  [author] 17 May @ 9:34am 
@Mindfr3k24 I think Terra indomita include FMO, so you don't need FMO with Terra indomita, thus you only need "Crisis for TI"
Mindfr3k24 17 May @ 8:40am 
If I play with FMO and Terra Indomita, do I need both compatibility mods or just one?
tyvm
Diskiant  [author] 9 Jan @ 10:39am 
@tamiloxd No it's not. But it's normal for Imperator : Rome to go really slow in end game. For some reason, when two large AI empires go to war, the game suddenly have a lot of things to calculate.
However, if you encounter some particular slow down at one moment when a Crisis event is happening, i can investigate.
tamiloxd 9 Jan @ 3:50am 
it is normal for Crisis of the Third Century to go reaally slow?
Diskiant  [author] 23 Jul, 2024 @ 2:03am 
Mod updated for Invictus 1.8, Invention shuffle to expect on ongoing saves.
- 4 new Invictus inventions on the oratory tree (47th, 55th, 56th, 133th booleans from the end)
- 3 new Invictus inventions on the civic tree (17th, 22th, 23th boolean)
You can try to save edit the invention boolean list as the first tree considered in booleans is the civic one, then martial, oratory, religious)
You have to insert 0s at the position of these inventions in the invention list, if it's too tedious to count, just add 3 0s at the rough end of the civic tree and 4 0s somewhere in the oratory.

If you cannot bother, just count your inventions, delete the whole invention tree, then give yourself the number of free invention to recreate your tree.

Sorry for the annoyance, this happens at each inventions updates due to the very not flexible invention tree.
Diskiant  [author] 23 Jul, 2024 @ 12:26am 
@Fdsbo Invictus indeed updated, but usually the evolutions of Invictus (new provinces on the map, new mission tree, new heritages...) are not overloaded in Crisis. It mainly means that the mod is pretty robust in dealing with Invictus updates.
I still need to manually check and compare all the files to be sure everything is ok, but it should not break saves.
Fdsbo 22 Jul, 2024 @ 4:45pm 
Hey, I could be wrong but pretty sure invictus updated. Does this make this out of date?
Diskiant  [author] 25 Jun, 2024 @ 9:55am 
@Rabood, i'll check that, thanks !
Rabood 24 Jun, 2024 @ 10:04pm 
Hey mate, Just letting you know that playing with invictus, fmo, reanimata, and the timeline extended mod and your mod here the laws are cut off by the graphics, not sure if you want to make a patch for that but i would defo use it!
LinkLuver 19 May, 2024 @ 4:19pm 
legend !
Diskiant  [author] 18 May, 2024 @ 1:36am 
@northmacedonia Also worth noting that FMO is requiring Invictus. If you wish to play without both, you can take the original crisis mod
Diskiant  [author] 17 May, 2024 @ 3:18pm 
@northmacedonia Invictus is heavily advised but you can play without it. However, as the mod quite expanded, there is some files i had to copy for compatibility purpose and are thus the Invictus files. For instance the oratory and left civic tree inventions are from Invictus, and you might have the deficit button in the economy tab (and lot of other things)
It will feel like something is missing but overall if you wish to play without the balance and buildings changes ect.. of Invictus, it'll do.
northmacedonia=macedonia 17 May, 2024 @ 9:47am 
Is this compatible with just FMO with no Invictus?
Vysadkari 16 May, 2024 @ 7:46am 
Thanks for looking into this, that's great news! I'll give it a shot.
Diskiant  [author] 15 May, 2024 @ 1:10pm 
@Vysadkari Interesting enough, there is very few not compatible files, so you "may" use this mod with Crisis (use the original Crisis mod if you're not using FMO though). You will only have the oratory tree that will be overwriten (load crisis last). I just made a quick lookaround so there might be other surprises, but overall it should be good.
However Simple Timeline extender IS required, so if you play without it, there is no possible compatibility.
Vysadkari 15 May, 2024 @ 10:16am 
Would this be compatible with the Historical Imperator Pack? Likely not, since they both modify the timeline, but I thought I'd check to be sure. This version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583177469
Diskiant  [author] 11 May, 2024 @ 11:29am 
@Sufete Palatino It's the same version as the non-FMO Crisis, 1.3 Nobilitas
I just needed to redo all interfaces so you can access to the new buildings and stuff from FMO
Sufete Palatino 11 May, 2024 @ 10:32am 
thanks for doing a version compatible with FMO, Is the newer version or what is the diference between this and the other one