RimWorld

RimWorld

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Facial Animation Xenotype Eye Color Patches
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Mod, 1.4, 1.5
File Size
Posted
Updated
141.285 KB
11 May, 2024 @ 11:49am
26 May, 2024 @ 1:44pm
3 Change Notes ( view )
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Facial Animation Xenotype Eye Color Patches

Description
Patches xenotype eye colors to work with facial animation. This mod also removes the biotech eye textures from these mods as 1.5 apparently broke facial animation's ability to do this automatically.

Currently supported mods:

If you want to use vanilla textures expanded: facial animation, you must use either Eyegenes2 or Eyegenes2-lite.

If you want a mod patched, leave it in the comments and I'll see what I can do.
32 Comments
LouIdZarcs 19 Jul @ 9:12am 
PLZ
Monbland 18 Jul @ 2:16am 
1.6 UPDATE PLEASE!
ƎNA 6 Jul @ 3:18am 
Upgrade to 1.6? (•ω•`)
lonegenius 17 May @ 7:44pm 
genius
Shrub 30 Apr @ 6:02pm 
Neat, it works thank you very much :) If you see Workshop 3244529160... For that one linux person that wanders by, you gotta find the workshop mod folder and edit 'about' to 'About'

On reloading the mod list the game will read the file appropriately and it will work.
the scrimblo 1 Nov, 2024 @ 5:00pm 
oh ok thanks for responding, i put the comment on both cause i didnt know which was causing it
LekkoBot  [author] 31 Oct, 2024 @ 5:09pm 
@ the scrimblo- that's an issue on the end of glowing eye genes
the scrimblo 30 Oct, 2024 @ 2:50pm 
this works, but is there a way for it to adjust for big pawns (bigger and smaller genes) cause on those the glow still appears where it would go on a normal size pawn (so its under the head), im guessing it does the same in reverse for small pawns but idk
RutraNickers 2 Oct, 2024 @ 4:22am 
If you want, I can give you the files I changed/added to your mod to patch it. The eyes with texture from that mod aren't genes, but hediffs.