RimWorld

RimWorld

Not enough ratings
Geyser activity
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
492.640 KB
13 May, 2024 @ 6:27am
22 Jul @ 8:56am
5 Change Notes ( view )

Subscribe to download
Geyser activity

In 1 collection by ggerom
GGerom Mods
6 items
Description
I present to you the mod “Geyser Activity”, which adds a new event to the game.

Steam geysers are a sign of volcanic activity, right? Then sometimes existing geysers should disappear, and new ones should appear. And if at the beginning it is not critical, then by the middle of the game it can become a problem. Especially if all geysers disappear from the map.... A separate trouble is that if you have already put a generator on the steam geyser, it will be destroyed in the process of collapse and disappearance of the geyser.

On the other hand, you may get lucky and nature will be favorable to you and may even give you 1 additional geyser or even more.

The event is made rare enough with the same frequency as the “volcanic winter” event.

Pairs well with my other mod, Geyser Drill.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3529889234

I made this mod specifically to diversify the game a bit in the mid to late stages and to make the power supply from steam geyser generators more vulnerable.

If you have an error when using with other mods, please post in the comments.

If you want to add another language - write to me, I will add your translation or if possible make it myself.

If you liked the mod, you can support me with a cup of coffee.

WMZ: Z419081747171
WME: E441039658881
https://www.donationalerts.com/r/gangerom
https://boosty.to/ggerom/purchase/1398280

Discord: https://discord.gg/zHd4bJrJqJ
VK: https://vk.com/gangerom
20 Comments
ggerom  [author] 14 Jul @ 11:32pm 
@moo Check it now, everything’s fixed. I accidentally included a file from another mod.
moo 14 Jul @ 5:55pm 
One error:
Exception loading def from file GeyserDrill.xml: System.ArgumentException: Could not find type named GGerom.Events.CompProperties_GeyserDrill from node <li Class="GGerom.Events.CompProperties_GeyserDrill" />
ggerom  [author] 13 Jul @ 3:22pm 
Updated the mod! Everything should work now.
ggerom  [author] 12 Jul @ 4:34am 
Already installed 1.6 — now I just need to tear myself away from the new DLC and get it done! Will definitely get to it soon :)

>brand new ones could also be possible with the use of a rare archotech item
I’ve made a standalone mod with a building for generating geysers — it’ll be out soon!
BreadandYeast 31 Jan @ 6:22am 
A process of plugging two geysers to create a new one where you wish would be nice

brand new ones could also be possible with the use of a rare archotech item
FelipeGames2000 28 Jan @ 9:49am 
Any plans for a Helixien Gas version?
ggerom  [author] 19 May, 2024 @ 11:30pm 
@szmtex Yes, player creation and removal of geysers through rituals and buildings is already in TODO. As soon as I have time, I'll do it.
szmtex 19 May, 2024 @ 9:33am 
honeslty for the longest time I'm looking for a mod that would allow somewhat moving geysers without using dev mode. Seeing mod name I hoped its that but it seems not... Any chance you could mod similiar to this one that would allow moving geyser? Something like: first you need extremely long research to unlock it then you pick a new place for geyser and need to build deep drill here or something that would be really costly then you need to colapse one of existing geysers and bam geyser moved to new place
ggerom  [author] 18 May, 2024 @ 1:02am 
@Dr Jimothy, Wow, I hadn't thought about it that way. I guess I could use the quality of a ritual. Something like that:
Below 50 - failed to create a geyser. From 50 to 95 - new geyser on the map, from 95 - at the place of the ritual.
I think it is possible specifically for Anomaly DLC to make spawn pit gate when ritual fails....