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tModLoader

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Zenith Skulls
   
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
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45.083 KB
13 May, 2024 @ 12:54pm
29 May, 2024 @ 3:02am
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Zenith Skulls

Description
Unlock the mystical potential of 24 unique Skull accessories in this exciting Terraria mod!
Each Skull offers a specialized enhancement to mage and summoner playstyles, providing new strategies and empowering your character's abilities.

Features:

Equip 24 different Skull accessories to boost mage and summoner stats.
Enhance your spellcasting abilities with increased Minion slots, reduced mana usage, and more!
Discover new crafting recipes to obtain these powerful Skulls.
Customize your character's build with combinations of Skulls for unique synergies.
Immerse yourself in fresh gameplay experiences tailored to magic and summoning enthusiasts.
And craft the ULTIMATE skull; The Zenith Skull

Skulls (SPLOILERS!)

Copper Skull

Iron Skull

Lead Skull

Enchanted Skull

Moon Lit Skull

Blood Moon Skull

Blinged Skull

Dazzling Skull

Infested Skull

\/----Post Boss----\/

Dungeon Master's Skull

Hell Fire Skull

Demon's Cursed Skull

Blighter's Cursed Skull

Over Dark Skull

\/---HardMode---\/

True Over Dark Skull

Primed Skull

True Primed Skull

Broken Hero Skull

Terra Skull

Martian Skull

Horseman's Skull

Astro Skull

Hyper Skull

Zenith Skull
Originally posted by tModLoader:
Developed By BlockZombie8346
Popular Discussions View All (2)
4
10 Jul, 2024 @ 7:59am
armor bonus to minion slots seems to get cancelled by terra skull
Lord Qew 33
0
23 Aug, 2024 @ 5:17am
Minion Bonus not working
L1L ST4BB13S
21 Comments
YoshiTheMage 20 Jul @ 7:31pm 
About to enter hardmode on a playthrough I'm doing with this enabled, I've noticed a few typos in the skull descriptions and "On Fire!" is erroneously referred to as "Burning". It is possibly for this reason that this particular immunity doesn't work for any item that's listed as having it.
Hazard 17 Feb @ 5:31am 
I can exploit this by equiping multiple skulls for massive defense & minions. You should make so I can only equip 1 skull.
Warp 1 Dec, 2024 @ 5:45pm 
After making it to endgame with the skulls and seeing how much it impacts the build I think I'll pass on using in my future playthroughs. Higher tier skulls give 30%+ flat damage buffs and which makes a lot of content negligible. I'd rather grind on other modded gear to get that 30% instead of just easily getting it from one source here.
Warp 29 Nov, 2024 @ 7:47pm 
Pretty good mod, I like how it adds a single and unique type of accessory. Lots of progression and crafting to it. However, I would say that I think given the high amount of buffs you get from them they warrant a higher resource cost. Right now the ore costs are pretty comparable to normal armor and accessories. I'd suggest doubling the material costs.
SkullkeeperVSK 12 Sep, 2024 @ 7:10pm 
*Heavy breathing*
L1L ST4BB13S 19 Aug, 2024 @ 12:12pm 
dungeon master skull isn't giving minion slot
L1L ST4BB13S 1 Jun, 2024 @ 2:10pm 
my friend said it was the infested one that wasn't working idk if this is still the case we haven't played in a bit but for frame of reference that was the one and the issue was minion slots not doing minion slots right
Bl0mbie  [author] 30 May, 2024 @ 1:07am 
Funnily enough i tested all the skulls with calamity installed heh but anyways did you say that the bug has been patched? If it hasn't let me know!
L1L ST4BB13S 29 May, 2024 @ 6:07pm 
could the slots issues be perhaps a mod confliction with a different mod something like calamity for instance that changes nearly everything base game? figured i'd ask since it doesn't seem like anyone is saying what mods they're using, but me and my friend used this a few versions ago with a decently sized modpack and he found one that wasn't giving proper minion slots and we WERE using calamity so i chalked it up to either a bug or calamity messing with something as per usual cause i KNOW calamity loves loves loves to fuck with shit pretty sure that skull was solved by now so dw about that tbh
Bl0mbie  [author] 29 May, 2024 @ 2:27am 
I have tested all the skulls including the Horse Mans's Haunted Skull and they all work fine and they all add the max minions correctly even when swapping to a skull that adds the same amount of minions and it all seems to work fine. If this problem is still happening for make sure the mod's version is the correct version. Other than that i have no other ideas on why it wouldn't be working for you. I will keep it in mind for the next few updates to come. Thank you!