RimWorld

RimWorld

884 ratings
Giddy-Up 2 Forked
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.050 MB
13 May, 2024 @ 2:40pm
6 Jul @ 12:04pm
8 Change Notes ( view )

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Giddy-Up 2 Forked

Description
Giddy-Up 2 Forked

Temporary version of Giddy-up 2, until official version is updated.

OwlChemist has been inactive for some time, and so it doesn't seem like the official version will get updated. I will try to keep the mod working, but I do not intend to add new features. If anyone is interested in taking over the mod officially, feel free to leave a comment or ping me on Discord.

All credits go to steamhost.cn/steamcommunity_com/id/owlchemist and Roolo.

See original mod here, and don't forget to support the original mod authors.

Change notes
See change notes section of workshop item on steam.

Known bugs/Incompatibilities
  • Yayo's animation : animal models don't rotate. Fix : Disable animal animations
  • Giddy-Up 2 : Won't be able to kill pawns if original mod is installed. Fix : Unsubscribe from original mod
  • Biomes! Prehistoric : Warning in log, pawn position on back of Quetzal and Pteranodon are a little weird. Fix : Can be safely ignored.
  • Allies are helpful : Reported as not compatible

Bug reports
To report a bug, please leave a comment below and include a HugsLib log (CTRL + F12 while the game is running, and then paste the URL in your comment.)

Github[github.com]

If you need to contact me, do it through Discord : @clocknot[discord.com]

Original mod description
This is a renovated, overhauled fork of Giddy-Up, developed with permission from the original author Roolo. It's an all-in-one, containing all the modules in a single mod, internally modularized within the mod options. Giddy-Up allows pawns to ride animals around on the map, or even use them as battle mounts.
Popular Discussions View All (2)
7
6 Jul @ 12:06pm
1.6 bug
moo
0
22 Jun, 2024 @ 1:46pm
Animals not attacking
aw0833
236 Comments
moo 35 minutes ago 
GiddyUp doesn't seem to like multiple same-named animals

[Giddy-Up] An error occured calling AllWildAnimals. This may happen if a mod has malformed PawnKindDef when the game is trying to process the def database for the first time. Skipping...

System.ArgumentException: An item with the same key has already been added. Key: Alligator

- alphaanimals
- megafauna
Eeo 4 hours ago 
Ok, so animals are mountable with odyssey installed, but colonists basically refuse to mount animals and when they do they only do so for half of a trip - they go to a place mounted, dismount, do w/e they were doing, then walk back even when their mount is right next to them. The only way to get around this is to manually mount an animal, then shift queue actions. Which somewhat defeats the purpose, I feel. I'm not sure what happened to change this as the only difference is that I've added Odyssey to the list
[SsT] Paradigmed 5 hours ago 
At least in my mod-list this seems to be crashing out at map generation...
clocknot  [author] 4 Jul @ 12:37pm 
@chainlinc3 should be fixed in 2.2.2
Odd Bunny 1 Jul @ 2:01pm 
It works fine for me without it
Force 30 Jun @ 11:07pm 
can you fork the core mod too i cant even use this without core sooo
Auspician 29 Jun @ 7:46pm 
I'm curious what happened to the "forbid riding" zone. Is it no longer necessary in this implementation of the mod?
Enchantress 29 Jun @ 10:27am 
does anyone know of a forked copy of the saddle mod or if another version is in the works? i've yet to start my game up since it got removed...crossing fingers my save is still ok.
chainlinc3 28 Jun @ 7:38pm 
Correction: The missing animals *do* show up, eventually, and loiter near the edge of the map where the caravan came in from.
chainlinc3 28 Jun @ 7:26pm 
Getting some fun errors like this:
Exception in JobDriver fixed tick for pawn Muffalo172361 driver=JobDriver_Mounted (toilIndex=1) driver.job=(Mounted (Job_287153) A = Thing_Human172289 Giver = ThinkNode_QueuedJob [workGiverDef: null])
https://gist.github.com/HugsLibRecordKeeper/d6843a62c19de944eda69e933a1679f6

They pop up when trade caravans show up-- and frequently the animal that's getting called out doesn't even show up in the caravan, so I assume it's getting nuked by the error? I'm nowhere near a perfect mod list, but I'm pretty sure this one is caused by Giddy-Up.