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New Problem induced by fix: Pawns that are trying to do 'construct' based jobs specifically will freeze in place if they are too far from mounts to auto-mount, or if mounts are not allowed/able to access the location the pawn is (Via disallowed riding area or other area restrictions, or physical blocked pathing or other). This can be overcome by move the pawn next to the object(s) to be constructed, raising their job priority in construction to highest, then forcing the pawn to build a thing in that area. Convoluted enough that I might uninstall the mod until a real fix is found, honestly, but we'll see
[Giddy-Up] An error occured calling AllWildAnimals. This may happen if a mod has malformed PawnKindDef when the game is trying to process the def database for the first time. Skipping...
System.ArgumentException: An item with the same key has already been added. Key: Alligator
- alphaanimals
- megafauna
Exception in JobDriver fixed tick for pawn Muffalo172361 driver=JobDriver_Mounted (toilIndex=1) driver.job=(Mounted (Job_287153) A = Thing_Human172289 Giver = ThinkNode_QueuedJob [workGiverDef: null])
https://gist.github.com/HugsLibRecordKeeper/d6843a62c19de944eda69e933a1679f6
They pop up when trade caravans show up-- and frequently the animal that's getting called out doesn't even show up in the caravan, so I assume it's getting nuked by the error? I'm nowhere near a perfect mod list, but I'm pretty sure this one is caused by Giddy-Up.
https://imgur.com/a/3owJtxS
There may be a bug though; when certain animals are mounted, they may refuse to properly follow their master after they are dismounted. they will also not properly follow attack commands.
You can fix this annoyance by pausing, having a drafted pawn mount the bugged animal, dismounting it immediately, undrafting your pawn, then drafting them again. It fixes the AI of the animals and has them follow and attack normally again.
This doesn't happen all the time, just with certain animals, and only part of the time.
Right?
Because I'm getting mixed messages here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2927035685
Especially nice for medieval runs
"Error trying to make float menu for Astoron: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 53E2AE62] Duplicate stacktrace, see ref for original"
Anyway to configure what animals get mounted when I go into battle without having to select them manually?