RimWorld

RimWorld

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Medieval Overhaul - Component Replacement Patch - (Continued)
   
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Mod, 1.4, 1.5, 1.6
File Size
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802.620 KB
13 May, 2024 @ 4:06pm
14 Jul @ 9:48am
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Medieval Overhaul - Component Replacement Patch - (Continued)

Description
This mod simply changes all recipes that contain industrial (base game) components with Medieval Overhaul's basic components. This makes it easier to add industrial or pre-industrial mods to your save, or even enable a Medieval to Glittertech save if you want your faction to progress the tech tree further than usually allowed with vanilla Medieval Overhaul.

Compatibility:

All this mod does is replace normal components with basic ones; despite this, if you aren't using RimPy, it's important to load this mod on the bottom of the list to make sure that
A. All your mods get patched
B. There won't be any harmless patching related errors (due to mods that also try to replace components with basic components).

If you are using RimPy, just let it sort you out!


Credits:

Original mod credits are due to JabbaTheTrump who uploaded the original mod at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2979384085

Jabba gives credits to NightmareCorporation for helping him figure out the basics.
8 Comments
Chief Boyardee  [author] 14 Jul @ 9:48am 
@Geneva done! :) I didn't see that they'd posted the 1.6 MO update on github!
Geneva 14 Jul @ 6:42am 
1.6? :3
You kill me = you're gay 10 Jul @ 11:45am 
can i add this to Rimhammer without MO?
Pifilix.SVK 21 Dec, 2024 @ 8:47am 
Actually if yall use Resource dictionary, you can omit this mod and just make it so that industrial components get converned into MO components with a few clicks, resource dictionary allows ya to combine random things into a single material (IE, for example, several types of components which roughly do the same thing or types of leather)
Faleshar 17 Jul, 2024 @ 5:23am 
thanks :)
Xaxzimineraz 21 May, 2024 @ 2:15am 
Thanks homie
Chief Boyardee  [author] 15 May, 2024 @ 10:05am 
I'm not sure what you mean by patch code? This is my first mod so if it's something I need to update I can try!
PARAMORE 14 May, 2024 @ 10:12pm 
How does a patch code work if it appears to be missing