RimWorld

RimWorld

Medieval Overhaul - Component Replacement Patch - (Continued)
8 Comments
Chief Boyardee  [author] 14 Jul @ 9:48am 
@Geneva done! :) I didn't see that they'd posted the 1.6 MO update on github!
Geneva 14 Jul @ 6:42am 
1.6? :3
You kill me = you're gay 10 Jul @ 11:45am 
can i add this to Rimhammer without MO?
Pifilix.SVK 21 Dec, 2024 @ 8:47am 
Actually if yall use Resource dictionary, you can omit this mod and just make it so that industrial components get converned into MO components with a few clicks, resource dictionary allows ya to combine random things into a single material (IE, for example, several types of components which roughly do the same thing or types of leather)
Faleshar 17 Jul, 2024 @ 5:23am 
thanks :)
Xaxzimineraz 21 May, 2024 @ 2:15am 
Thanks homie
Chief Boyardee  [author] 15 May, 2024 @ 10:05am 
I'm not sure what you mean by patch code? This is my first mod so if it's something I need to update I can try!
PARAMORE 14 May, 2024 @ 10:12pm 
How does a patch code work if it appears to be missing