Arma 3
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Takedown [Aegis] - [SP]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.019 MB
15 May, 2024 @ 1:26am
16 May, 2024 @ 3:23am
7 Change Notes ( view )
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Takedown [Aegis] - [SP]

In 1 collection by Chris P. Bacon
Chris P's Scenario Collection
33 items
Description
DO NOT USE AI ALTERING MODS SUCH AS LAMBS OR VCOM OR SUCH AS IT WOULD CAUSE UNINTENTED AI BEHAVIOUR

"An alliance between the Tanoan Separatists and the Reformed Syndikat was formed after a UK Marine Commando fireteam failed to eliminate a high-ranking target known as the 'King of Clubs'. However, not all is lost, as intelligence gathered from an insider mole and data retrieved from a captured laptop has presented a valuable opportunity.

An insider informant has reported to the UK forces that another high-value target from the Syndikat, referred to as the 'Queen of Clubs', is planning to leave Tanoa. The informant's report indicates that the target will head to a Syndikat-controlled airfield just north of Yanukka and depart by air due to the current situation following the UKSF assault on their alliance meeting.

Seizing this opportunity, the Royal Marine Commando team 'Oxford' is once again mobilized to capture the 'Queen of Clubs' and gather crucial intelligence before the target leaves Tanoa."


Overview
UK Marine Commando hunts for the Queen of Clubs.

Features
  • Play Singleplayer
  • Include Voice Acting (Courtesy of Elevenlab)
  • AI Unstuck script (Manual in Briefing)
  • 20 Minutes duration
  • Can be played with Compatibility Data if you don't have western sahara DLC

Author's notes
Spice up your Aegis weapon sounds with JSRS Aegis and JSRS Western Sahara.

Voice acting is created with elevenlab.

AI units teleport is included in case any of them get stuck or if you just want to move them when they're behind. Full manual at the 'Additional Info' briefing in game.

Don't have western sahara DLC? Use the compatibility data here. The scenario has been tested for it.

Hope you all enjoy :)

Credits
Flex7103 for the CQB Interaction
RickOShay for stuck AI teleport Script
Aegis Mod Collection dev team for the very awesome mod
Popular Discussions View All (1)
0
15 May, 2024 @ 3:51am
PINNED: Bugs report and feedback
Chris P. Bacon
31 Comments
Aurora 22 Nov, 2024 @ 7:23am 
I love the idea of capturing a HVT because i am used to keep shooting until the target is dead. I switched to sidearms for him!
Garstrum 13 Sep, 2024 @ 8:48pm 
Cool mission, felt like something straight out of the Apex campaign. Hope I get to continue the story some day, I'm invested.
One thing that seemed goofy/maybe intentional, when you blow up the escape cessnas at the airfield, then in the distance you see enemy helicopters coming in to drop off enemy soldiers. I went to commandeer those AA launchers by the hanger, but they don't seem to blow up the helos like they should. Almost looks like the missile detonates before it reaches the helo. Maybe this was on purpose to avoid making it too easy, idk. Cool mission either way, I had fun.
Chris P. Bacon  [author] 9 Sep, 2024 @ 5:23am 
@JPAB97S | Kiosk

Thanks for playing man :)

To be complete honest, when i playtest i didn't use Grave's UH-80 FFV mod so it didn't cross my mind haha. Most of my tests were done with pretty simple mods like Project SFX, Hit & Death animation, and maybe JSRS.
JPAB97S | Kiosk 9 Sep, 2024 @ 3:59am 
10/10 as always.

SAS and airfield storming, am I right?

My only complaint was not being able to commandeer that armed 4WD at the factory hehe

Also for some reason, using Grave's UH-80 FFV mod causes the 2 seats on the extraction helo to be locked, which meant I had to "terminate" one of my squad members to be able to fit the squad + HVT. Not sure why that happened, I never had issues with the mod on any other mission.
[14e] Hycann 20 Jul, 2024 @ 2:45pm 
Nice mission. One remark if I dare : It would be a little bit harder but more satifsying if the officer in the optional mission would not be followed by the mission icon.
Komodo 11 Jul, 2024 @ 4:11pm 
another Tanoa banger, bit funny where he was placed there at the end lol
ty C
Avant-garde 11 Jul, 2024 @ 3:10pm 
Great work! I enjoyed the mission
PaweU 8 Jul, 2024 @ 3:05am 
cool mission
Schuyler Wolf 19 Jun, 2024 @ 6:25pm 
Understood (and somehow steam just told me of this reply) i think at least thank you. (i would add my comments of liking the mission but i been dragged around since teh 24th dealing with work and such so i havent had free time to truely play the mission)
Chris P. Bacon  [author] 24 May, 2024 @ 5:19am 
@SW[CB]TFC. "Red Wolf" Jarrett
Hey there. From my experience that may happens when you forgot to change the sound files name in the .BIKB files into the ones you've inserted in your mission scenario folder, Calling "BIS_fnc_kbTell" without adjusting to the appropriate topics, or something. Can't really say on your case if i don't see the issue directly.

Hope i've described it enough. Language barrier really made it hard to explain it properly :)