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One thing that seemed goofy/maybe intentional, when you blow up the escape cessnas at the airfield, then in the distance you see enemy helicopters coming in to drop off enemy soldiers. I went to commandeer those AA launchers by the hanger, but they don't seem to blow up the helos like they should. Almost looks like the missile detonates before it reaches the helo. Maybe this was on purpose to avoid making it too easy, idk. Cool mission either way, I had fun.
Thanks for playing man :)
To be complete honest, when i playtest i didn't use Grave's UH-80 FFV mod so it didn't cross my mind haha. Most of my tests were done with pretty simple mods like Project SFX, Hit & Death animation, and maybe JSRS.
SAS and airfield storming, am I right?
My only complaint was not being able to commandeer that armed 4WD at the factory hehe
Also for some reason, using Grave's UH-80 FFV mod causes the 2 seats on the extraction helo to be locked, which meant I had to "terminate" one of my squad members to be able to fit the squad + HVT. Not sure why that happened, I never had issues with the mod on any other mission.
ty C
Hey there. From my experience that may happens when you forgot to change the sound files name in the .BIKB files into the ones you've inserted in your mission scenario folder, Calling "BIS_fnc_kbTell" without adjusting to the appropriate topics, or something. Can't really say on your case if i don't see the issue directly.
Hope i've described it enough. Language barrier really made it hard to explain it properly :)
Hey man, as always thanks for checking it out :)
The Tanoan Separatists are intended to have green Gora outfits as their uniform. I did give them a bit of variety by mixing up everyone with different headgears, facemasks, and loadouts. For teamswitch, sorry but no. It will ruin the kbtell system since it is dependent on the player character to voice it.
Thank you, we look forward to continuing.
Yep i agree. Sometimes the AI just go doodoo and get stuck in a building or some corner somewhere. Using this should mitigate such issues
Hey there, the AI unstuck script i used is made by RickOShay. You can find the detailed script in the discussion Here :)
Don't worry, just run the game, it's included in the game for free as a required platform.
Hey there, thanks for playing.
If the HVT is already crouching, then he already surrendered and ready to be detained. Tried to be subtle by making the player do the pointing gesture to signal it but i stray shots happens i guess. May add a hint to make it clearer. :)
Hey man, thanks for playing my scenario :D
I think it's fine though if you were going for Bala airfield too haha, since it is a perfect place for a smugglers airfield
As always, thanks for playing man :)