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Сообщить о проблеме с переводом
One thing that seemed goofy/maybe intentional, when you blow up the escape cessnas at the airfield, then in the distance you see enemy helicopters coming in to drop off enemy soldiers. I went to commandeer those AA launchers by the hanger, but they don't seem to blow up the helos like they should. Almost looks like the missile detonates before it reaches the helo. Maybe this was on purpose to avoid making it too easy, idk. Cool mission either way, I had fun.
Thanks for playing man :)
To be complete honest, when i playtest i didn't use Grave's UH-80 FFV mod so it didn't cross my mind haha. Most of my tests were done with pretty simple mods like Project SFX, Hit & Death animation, and maybe JSRS.
SAS and airfield storming, am I right?
My only complaint was not being able to commandeer that armed 4WD at the factory hehe
Also for some reason, using Grave's UH-80 FFV mod causes the 2 seats on the extraction helo to be locked, which meant I had to "terminate" one of my squad members to be able to fit the squad + HVT. Not sure why that happened, I never had issues with the mod on any other mission.
ty C
Hey there. From my experience that may happens when you forgot to change the sound files name in the .BIKB files into the ones you've inserted in your mission scenario folder, Calling "BIS_fnc_kbTell" without adjusting to the appropriate topics, or something. Can't really say on your case if i don't see the issue directly.
Hope i've described it enough. Language barrier really made it hard to explain it properly :)