RimWorld

RimWorld

509 ratings
Spacer Arsenal
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Mod, 1.5, 1.6
File Size
Posted
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1.561 MB
16 May, 2024 @ 12:33pm
19 Jul @ 5:33pm
6 Change Notes ( view )

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Spacer Arsenal

Description


Welcome to a new spacer-based weapon mod, this time with a bit of a different name. "What does Arsenal mean?" you may ask. Arsenal mods add a varied set of guns who are all somewhat different in theming and aesthetics, meaning they do different things, with different stats, and different projectiles.

Spacer Arsenal is a small and focused mod that introduces 7 new equippable spacer level guns with different weaknesses and strengths to spice up your late game and to make late game enemies harder to fight. No more only charge rifles and lances! All the weapons keep to the simple theme of vanilla spacer weapons, and to prevent adding a new research, the mod includes a patch to the Pulse-charged munitions research to make all the new weapons fit.

There is also a new marine-level helmet and armor for your space-faring soldiers and bootleg stormtroopers.

Kingallhobos made an awesome in-depth review of the mod! Check it out here: https://youtu.be/UNrNnG-LXT4

GitHub link[github.com] to the mod repo.
Join my Discord server[discord.gg] to stay in the loop!

Suggested mods to play along with this:
Any mod that adds more spacer factions and any sci-fi xenotype and armor mod.

Have a look at my wares.
























Q: "Is this mod CE compatible?"
A: "Should be."

Q: "What are the props in the screenshots from?"
A: "Vanilla Furniture Expanded - Props."

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Why "Arsenal" and not weaponry?"
A: "Arsenal mods add a varied set of weapons without a consistent element or theme, simple as."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



Zomuro and CatLover for proofreading and helping with descriptions.

DetVisor did everything else.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]
Popular Discussions View All (1)
0
16 May, 2024 @ 10:10pm
would it work on 1.4?
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179 Comments
CubicP1sa 7 Aug @ 9:29am 
Bless you for the definitely-not-a-boltgun that DOESNT SPLASH EVERYWHERE :pray:
NovemGaming 6 Aug @ 3:19pm 
Ah got it. Gotta use impact weaponry for it then or something. Thanks!
DetVisor  [author] 6 Aug @ 8:58am 
It's intentional, all my energy weapons have very low AP and are heat-based, meaning mechanoids, which have very high heat armor, are very resistant.
NovemGaming 6 Aug @ 8:15am 
I don't know if it's a bug or the weapon, but the plasma rifle doesn't seem to do anything to mechanoids. Is it because the weapon is a thermal weapon?
GapeHole 31 Jul @ 10:49am 
feels like this should of been in odyssey
DetVisor  [author] 29 Jul @ 7:05am 
Thank you boss.
Salabencher 29 Jul @ 6:32am 
Just want to say your mods are made with such care and quality, thank you for making awesome mods! :steamthumbsup:
crock pot 26 Jul @ 7:54am 
Like the Behemoth below me, really love the variety this mod brings, Though I also want to point out that the Ensign helmet (though the Ensign armor is fine) and a couple of the other weapons aren't properly compatible with CE at the moment. Cheers!
Vicidsmart 25 Jul @ 11:41am 
Is this poop compatible and if not can you make it compatible with poop?
talias 25 Jul @ 9:58am 
@Behemoth64 - I just actually published mod for that: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3534412444

Noticed one small spelling error - for plasma grenade, the verb label is incorrect is is "throw contact grenade" instead of "throw plasma grenade"