RimWorld

RimWorld

Spacer Arsenal
181 Comments
Нубас 19 hours ago 
YOOOOO DEMOCRACY UPDATE
Sir. Gameboy 10 Aug @ 4:00am 
This mod is amazing, definitely gonna be a mainstay in my game from now on. One thing I think is missing though, do you think we could see a prestige version of the ensign armour? I'd love to have a royalty compatible spacer armour. :steamhappy:
CubicP1sa 7 Aug @ 9:29am 
Bless you for the definitely-not-a-boltgun that DOESNT SPLASH EVERYWHERE :pray:
NovemGaming 6 Aug @ 3:19pm 
Ah got it. Gotta use impact weaponry for it then or something. Thanks!
DetVisor  [author] 6 Aug @ 8:58am 
It's intentional, all my energy weapons have very low AP and are heat-based, meaning mechanoids, which have very high heat armor, are very resistant.
NovemGaming 6 Aug @ 8:15am 
I don't know if it's a bug or the weapon, but the plasma rifle doesn't seem to do anything to mechanoids. Is it because the weapon is a thermal weapon?
GapeHole 31 Jul @ 10:49am 
feels like this should of been in odyssey
DetVisor  [author] 29 Jul @ 7:05am 
Thank you boss.
Salabencher 29 Jul @ 6:32am 
Just want to say your mods are made with such care and quality, thank you for making awesome mods! :steamthumbsup:
crock pot 26 Jul @ 7:54am 
Like the Behemoth below me, really love the variety this mod brings, Though I also want to point out that the Ensign helmet (though the Ensign armor is fine) and a couple of the other weapons aren't properly compatible with CE at the moment. Cheers!
Vicidsmart 25 Jul @ 11:41am 
Is this poop compatible and if not can you make it compatible with poop?
talias 25 Jul @ 9:58am 
@Behemoth64 - I just actually published mod for that: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3534412444

Noticed one small spelling error - for plasma grenade, the verb label is incorrect is is "throw contact grenade" instead of "throw plasma grenade"
Behemoth64 25 Jul @ 7:59am 
Fantastic mod, update really brings new variety. Quick question, if we have VE, do the grenades have a belt option ?

Also now the clash rifle shall be the standard firearm for my colonists !
DetVisor  [author] 24 Jul @ 2:53am 
Thank you chief, I pride myself on my infographics, it's why I generally tend to not use direct stat numbers since I feel they're not very easy to understand.
chromedbustop 24 Jul @ 2:47am 
I really enjoy your weapons and item mods (have not tried your xenotypes yet).
But I wanted to say I REALLY appreciate the design for the mod pages - this one in particular. Not only do you show all of the items available but you even explain why you might use one item over another. Either with it being a direct upgrade to somethings or serving a specialized purpose.

A lot of mods either don't explain what they do, or they're bloated with flavor text and it feels like you have to decipher a mystery.

So I like that your mod pages are pretty clear and it's the reason why I often find I always want to give them a try.
Latex Santa 21 Jul @ 12:58pm 
Beautiful. Mow my Mobile Infantry regiment has all of its favorite weapons updated.
RojoMuerte 21 Jul @ 11:21am 
Cool looking new weapons! Thank you!
ParaNautic 20 Jul @ 9:39am 
great update
lucky_one 🍀 20 Jul @ 6:44am 
And thankfully we have you to design them too! :praisesun:
DetVisor  [author] 20 Jul @ 6:29am 
Thankfully they aren't otherwise I'd have nothing to do lol.
lucky_one 🍀 20 Jul @ 5:42am 
The new weapons are awesome btw. I like how all your content feels like it should belong to vanilla Rimworld. :er_heart:
DetVisor  [author] 20 Jul @ 12:54am 
You might want to check it if updated. You can see it has the tag here.
AsidMjolnir 19 Jul @ 8:43pm 
Think you forgot the 1.6 tag, but thank you!
lucky_one 🍀 19 Jul @ 7:52pm 
Thank you so much, your mods are an essential on my games!
Cookie of Fish 19 Jul @ 7:05pm 
holy crap hole hole ca
Computica 19 Jul @ 6:16pm 
YES! It's back!
DetVisor  [author] 19 Jul @ 5:36pm 
Mod updated to 1.6.
- Added Clash Rifle, Neutron Streamer, Plasma and Contact Grenades.
- Ensign Armor has Odyssey compat, both for temperature and vacuum resistance.
- Added Laserpulse Longrifle, for Venators.
The White Beast 15 Jul @ 1:57pm 
The armor is beautiful
DetVisor  [author] 15 Jul @ 1:08pm 
There will be more in the 1.6 update, fret not.
Computica 15 Jul @ 10:23am 
These are some of the funnest weapons to play with.
Vicidsmart 11 Jul @ 7:25pm 
Thank you for your hard work and great mod!
DetVisor  [author] 11 Jul @ 6:39am 
It will.
2ScoopsPlz 11 Jul @ 6:30am 
Love this mod, hope it updates.
Latex Santa 16 Mar @ 7:24am 
I like this. I can see my Mobile Infantry personnel using them all.
Especially my exosuit boys. Thanks for the mod!
Halcyon 25 Jan @ 5:09pm 
By plasteel and powder, amen
DetVisor  [author] 25 Jan @ 4:24pm 
Blessed be the brute rifle.
Halcyon 25 Jan @ 2:06pm 
I loved using this right around when 1.5 came out and CE had to catch up, now that I can use both its genuinely becoming a favorite again. Especially the Brute Rifle which is just, Its perfection in a plasteel and plastic hull. Got a problem? just get more Brute Rifles
JossOwX 25 Jan @ 4:50am 
It worked! thank you so much and sorry for the trouble lol
JossOwX 24 Jan @ 11:53am 
ah okay, yes it is that one, thank you
DetVisor  [author] 24 Jan @ 10:50am 
This one? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2879080074

If so, check in the mod options what is selected for the ensign helmet. The default mode for all modded hats and helmets is for it to be completely hidden.
JossOwX 24 Jan @ 9:30am 
completely invisible yes, I have the show hats with hair mod and vanilla helmets do show up like normal, its just the ensign helmet
DetVisor  [author] 24 Jan @ 9:08am 
Completely invisible? Any mods to hide helmets/show hair with hats? Do other helmets show up?
JossOwX 24 Jan @ 9:02am 
i dont have any mods that changes the visuals of armor and no combat altering mods.
i have facial animations mod tho. my problem is that the ensign helmet isnt visually appearing at all, not on the chest either, its just invisible for me
DetVisor  [author] 24 Jan @ 4:02am 
Huh, any mods that change armor? Combat mods?
JossOwX 24 Jan @ 4:00am 
huh, i dont use Combat extended tho
DetVisor  [author] 24 Jan @ 3:59am 
The helmet rendering in the chest is an issue with CE, use this mod to fix it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3300476438

As for the helmet being big on the ground, I remember it being fairly proportional to how it appears on pawns.
WeirdSkull 23 Jan @ 9:22pm 
Glad to know Im not the only one with the helmet issue its rather jarring though im uncertain what could be causing it. Also to note is that the helmets appear way larger than they should be when on the ground, they're like double the size of my pawn's head.
JossOwX 20 Jan @ 10:55am 
ensign helmet doesnt seem to render on a pawn's head
Kingbuddy06 20 Dec, 2024 @ 9:09pm 
It would appear that it's an issue with the persona bond forge patch, probably not your problem.
Kingbuddy06 20 Dec, 2024 @ 1:49pm 
For ages I've had a problem with my vanilla research window being bricked. Whenever I click on a research project, the entire research window goes blank and my game puts out a hundred errors a second until I click off the research window. I've been using dubs mint menus to replace the vanilla research window and it works fine, but I've been missing the regular research window so I set out trying to diagnose which mod is causing the problem. Took me a while but after removing this mod everything works so it's this bad boi for sure.I'm still unsure of what is conflicting with it just yet, gonna be doing more testing so I'll keep you updated when I figure it out.