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Noticed one small spelling error - for plasma grenade, the verb label is incorrect is is "throw contact grenade" instead of "throw plasma grenade"
Also now the clash rifle shall be the standard firearm for my colonists !
But I wanted to say I REALLY appreciate the design for the mod pages - this one in particular. Not only do you show all of the items available but you even explain why you might use one item over another. Either with it being a direct upgrade to somethings or serving a specialized purpose.
A lot of mods either don't explain what they do, or they're bloated with flavor text and it feels like you have to decipher a mystery.
So I like that your mod pages are pretty clear and it's the reason why I often find I always want to give them a try.
- Added Clash Rifle, Neutron Streamer, Plasma and Contact Grenades.
- Ensign Armor has Odyssey compat, both for temperature and vacuum resistance.
- Added Laserpulse Longrifle, for Venators.
Especially my exosuit boys. Thanks for the mod!
If so, check in the mod options what is selected for the ensign helmet. The default mode for all modded hats and helmets is for it to be completely hidden.
i have facial animations mod tho. my problem is that the ensign helmet isnt visually appearing at all, not on the chest either, its just invisible for me
As for the helmet being big on the ground, I remember it being fairly proportional to how it appears on pawns.