RimWorld

RimWorld

1,301 ratings
Visit Settlements
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Mod, 1.5
File Size
Posted
Updated
435.910 KB
16 May, 2024 @ 12:49pm
28 Aug, 2024 @ 8:05am
23 Change Notes ( view )

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Visit Settlements

Description


Have you ever wondered why you have to attack a settlement just to pay them an in-person visit? Do you dream of living a semi-nomadic lifestyle traveling from settlement to settlement? Do you just want to stop by a friendly settlement once in a while on a long trip? Well look no further!

This mod adds the ability to directly enter settlements without having to attack them. Not only that, you can also interact with these settlements, rent rooms and trade supplies with them.


  • Enter settlements without attacking them using a gizmo.
  • Reform caravans from the settlement in the world view.
  • Penalties for theft, encroaching, mining and vandalism on settlement property.
  • A dedicated settlement interaction menu where you can rent beds for a set number of days and trade various supplies with them.
  • Raid events and food drops for settlers so they don't starve.
  • A highly configurable settings menu where you can adjust almost every aspect of this mod.



Q: How do I enter settlements/How do I exit settlements?
A: Buttons!



Q: How do I interact with the settlement?
A: Right click on any friendly pawn in the settlement. There should appear a dedicated menu if you don't have settlement interaction disabled.

Q: How do I stop friendlies from stealing my food?
A: Put them in a stockpile inside their base!

Q: How can I prevent my items mixing up with settlement items when reforming a caravan?
A: Put them in your colonists' inventories before reforming.

Q: Can I attack them when entering peacefully?
A: Sure!

Q: Why are tribals receiving food in drop pods?
A: It's totally just their gods blessing them.

Q: Performance?
A: Mostly negligible (from my testing)



Q: Can I translate this?
A: Of course! There's a dedicated languages folder.

Q: I have a bug report!
A: You can post it in the dedicated discussion! Make sure to provide logs and give a run down of what happened before the bug occurred.



This mod is compatible with:

Likely compatible with most other mods, including custom factions. Some mods (like RimCities) use a different gizmo for entering a map. The gizmo this mod adds will not overwrite it. It might still show up in the available gizmos, however it won't cause any issues.



As with any mod there is a risk, however should be safe to add mid-save, inadvisable to remove mid-safe, however if you really need to make sure you're not in a settlement.

Note: if you're getting errors on map load and if you were in a settlement before the migration update and didn't have a chance to migrate use https://github.com/alt44s/Visit-Settlements-Migration-Build (or search up "Visit-Settlements-Migration-Build" on GitHub if the link gets deleted)


  • When using this with Vehicle Framework, entering a settlement in a helicopter or similar vehicle, reforming and trying to launch the caravan with animals will cause the caravan to split and leave any animals behind.
  • Entering a settlement has a chance of spawning you in a cave formation, so be aware of that when entering with aerial vehicles.
  • When reloading into a previous save where you were in a settlement, you might get a "Base Destroyed" notification. The current workaround is to reload the same save again, which prevents the defeated check from triggering.

Integrated Translations:
  • Spanish - Ferchu
  • French - petit slimy

Github Source[github.com]

Please report any bugs, but note that as I don't actively mod, I may not be able to address them all.

[ko-fi.com]

This work is licensed under CC BY 4.0[creativecommons.org].
Popular Discussions View All (4)
51
3 Mar @ 5:50pm
PINNED: Bugs
у меня яйца чешут
1
21 May, 2024 @ 2:59pm
due to fights between settlers of another faction, reputation decreases
Sus
0
17 Aug, 2024 @ 5:24pm
Avoid reputation loose with encrouraching
CrazyBlot
376 Comments
FRENKI 9 hours ago 
Please update to 1.6
Commander Link 11 hours ago 
the author has said they are not updating it anytime soon. it's up to someone else to take up the mantle
LZIM 13 hours ago 
o7
King DaMuncha 21 hours ago 
Please update
Vicidsmart 23 hours ago 
Yeah this mod breaks my 1.5 and 1.6 ngl
Jean1337_ 11 Jul @ 5:08pm 
1.6 pls
oscarmdsh69 11 Jul @ 1:47pm 
1.6 update coming?
CombineElite19 7 Jul @ 5:19am 
Does it work with 1.4?
Papito 20 Jun @ 1:55am 
That is fine. Thanks for giving us a heads up!
у меня яйца чешут  [author] 18 Jun @ 2:36pm 
Hi, I’m probably not updating any of my mods any time soon but if anyone is willing they’re free to adopt reupload and do whatever