RimWorld

RimWorld

178 ratings
Inclusive Skin Tones
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Mod, 1.5
File Size
Posted
Updated
2.204 MB
17 May, 2024 @ 6:58am
7 Jul, 2024 @ 10:48am
4 Change Notes ( view )

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Inclusive Skin Tones

Description
Description
Remaps the base Rimworld skintones to a broader range.

Minimal and Compatible.
Instead of increasing the number of skin endogenes, (which causes problems), we remap them. Choosing a limited palette to represent people is difficult. Thankfully we can just piggyback off of Harvard and Google's AI research. Uses the Monk Skin Tone (MST) Scale. Learn more by reading the Harvard paper[osf.io], or visiting skintones.Google[skintone.google].

F.A.Q
Why replace? Why not add more?
A: An ideal approach would be to write a continuous color subspace. However that would conflict a lot. (If however you find a paper outlining one, please let me know). Mod uses the same discrete skin bases, so it remain highly compatible and doesn't cause clutter.

Q: I'm a maximalist. Compatibility be damned.
A: Download Inclusive Skin Tones + Misc Melanin, which adds 30 new ones.

Q: How can I edit it myself?
A: Open the readme in the mod folder.

Q: Precepts?
A: Since you'll keep asking. Should work once updated: Diversity and Discrimination.. Not my cup of tea, but you do you.

Q: Do I need Biotech?
A: Nope

Incompatibilities
Let me know!

Source
[github.com]

Special Thanks
- To the team over at Google Ai and Prof. Ellis Monk for keeping their project open source.
- araccooneatingabigbeanburrito for patching Facial Animation
53 Comments
MercuryRiver 16 hours ago 
I've been using this in 1.6 already but would love to see an update
lloki 11 Jul @ 3:17pm 
Throws one error on start, but later it looks like working without an issue.
lydocia 11 Jul @ 8:16am 
Would like to see this one make it to 1.6 as well please!
A Good Noodle 12 Jun @ 9:14pm 
Will this be updated to 1.6?
Valkyrie 10 Mar @ 11:20am 
"Q: I'm a maximalist. Compatibility be damned."
I feel so seen and catered to.
TheForlornAndEvilShrimp 22 Feb @ 7:23pm 
Hey thank you for this! It looks great but unfortunately when playing with NL facial animations (with UNAGI textures) the skin colours the facial components, making the teeth and stuff the same colour as the skin. Not sure it there is a fix (didnt look into it) but you might want to add it to the incompatiblity section (:
GAMING *mike screech* 4 Feb @ 8:02pm 
ok but why did this show up when i searched "monkey"
Nemerijn 25 Jan @ 10:35pm 
I found this bug/conflict with Character Editor. If I enable the red shader (which you have an option to enable for light skintone), this shader goes away if you edit the skin colour of the character in Character Editor mod. Your pawn will end up very pale looking if you edited them.
Gooby King 1 Oct, 2024 @ 9:35pm 
It always annoyed me that there's not really any actually dark skin tones. Theres warmer skin tones and sort of darker tones but no actual dark skin. This is such a nice additions, instant essential mod.
gorpacus 27 Sep, 2024 @ 11:23pm 
Compatible w/ 1.4? Also the decision to wipe warm skin tones off the face of the planet rim is strange IMO.