Project Zomboid

Project Zomboid

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Zombie Professions Loot Mod
   
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1.195 MB
17 May, 2024 @ 1:28pm
10 Nov, 2024 @ 1:39am
10 Change Notes ( view )

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Zombie Professions Loot Mod

Description
Zombie Professions Loot Mod

Description:
Are you bored with the monotony of zombie loot?
Our mod adds a new loot generation system that makes zombies
even more realistic and interesting! Each zombie can now carry
items corresponding to their previous professions.

Key Features:
- Professional Loot:
Each zombie will have loot corresponding to its previous profession.
Police zombies can carry weapons and ammunition, medics can carry
medical supplies, and builders can carry tools and materials.

- Variety of Items:
Hundreds of new items that can be found on zombies.
This makes the search for loot more exciting and varied.

- Balance:
Loot is adjusted in such a way as not to upset the balance of the game.
Rare and valuable items remain rare, while less valuable items
become more common.

- Atmospheric:
The mod enhances the atmosphere of the apocalypse, adding realism
to the game world.

Contacts and feedback:
If you have suggestions, questions or find bugs,
please contact me via Steam or leave a comment
on the mod page.

GitHUB:
[github.com]
You can see the code on github.


My other mods:
- Farming mod (More vegetables and trees):


Thanks:
Thanks to everyone who supported me in creating this mod.
Special thanks to the Project Zomboid community for their
inspiration and support.


If you like my mods, please consider supporting me with a coffee,
so I don't fall asleep while supporting old mods or making new ones?
[www.buymeacoffee.com]


Last update description:
v.1.04a
2024-06-05

Changed the mod icon.
Added spawn of firearms in simple zombies but with an extremely low chance of spawning.
Fixed excessive spawning of chair legs. Instead, the chance of spawning knives and other weapons has been increased
readily available weapons at the beginning of the apocalypse.
Reduced the spawn chance of toothpaste, razor and toothbrush in zombies by 40%.
Added spawning of educational books in school backpacks.
The chance of spawning melee weapons has been redefined; for zombie women, the chance of spawning kitchen weapons (knives, etc.) has been increased.
Zombie men have an extremely tiny chance of spawning a sledgehammer, a reduced chance of spawning a walker for bread, butter, etc.
increased chance of spawning a screwdriver, baseball bat, kitchen knife


p.s. The Q button automatically makes the character invulnerable, but it works when there are more than 50 zombies nearby?.

Workshop ID: 3248602631
Mod ID: UAZL
Popular Discussions View All (2)
0
4 Jun, 2024 @ 1:32pm
PINNED: Suggestions / Improve balance
ZooM
0
4 Jun, 2024 @ 1:34pm
Malfunctions in the fashion / Bugs
ZooM
20 Comments
ZooM  [author] 5 Nov, 2024 @ 3:22am 
I'm not sure, but if you want you can take the source code of the mod and modify it to suit your needs.
RayNova TH 5 Nov, 2024 @ 2:08am 
are you going to continue this project?
Deathstar 24 Jul, 2024 @ 9:13am 
So like the modifiers added by More Loot Settings? Sounds good!
ZooM  [author] 23 Jul, 2024 @ 12:16pm 
Tomorrow I'll check it in practice and if everything works as it should, I'll update the mod.
ZooM  [author] 23 Jul, 2024 @ 12:15pm 
You gave me an idea, maybe we should add the ability to also change the value of the zombie Spawn Rarity item modifier

Right now the rarity is calculated for example by default:
Common: 3(player choice) * 4(rarity modifier)
In addition, in the function of adding loot to inventory, each zombie for each type of item can have its own rarity modifier:
SR.rarity(Common: 1, Uncommon = 0.8, Rare = 0.7, VeryRare = 0.6, ExtraRare = 0.4, Elite = 0.3, Legendary = 0.1)
That is, if you chose the default and the food is set to the rarity common and the zombie rarity modifier SR.common, the chance of food spawning will be 3 * 4 * 1 = 12

but if you give the opportunity to change the SR rarity table, then you can customize the rarity to suit your needs
choosing for example SR.rarity(Common: 0.2, Uncommon = 0.1, Rare = 0.05, VeryRare = 0.03, ExtraRare = 0.02, Elite = 0.015, Legendary = 0.01)
Deathstar 23 Jul, 2024 @ 6:11am 
Suggestion: Introduce another level of rarity with very low loot. I wanted to add this to my setup but I found that too many zombies carry whole loaves of bread and other "strong" foods on them even on the lowest setting, which makes things a little too easy.
Anarch Cassius 24 Jun, 2024 @ 11:21am 
OH wow, that sounds amazing.

But to clarify, I wasn't saying the mod lacks unique loot as content. I was saying that stuff that spawns for all zombies, like food and stationary, feel very common. Our group can basically survive on candy from Zomboids at the lowest spawn rate. Rather than having a motivation to kill more, the ones that just get in our way give more loot than we can use.

The things that only some zombies carry like extra medical stuff on medical personnel don't stand out against all the other loot. I think if the universal items were a little rarer and the professions had more variety than their loot would feel more special.

Loving the mod though and very excited to see how it develops.
ZooM  [author] 23 Jun, 2024 @ 10:45pm 
I'm new to modding and this mod is my first step in creating a real mod with professions. My goal is to diversify the zombie loot so that players have additional motivation to kill them, and not just because of the threat they pose. Ideally, I'd like to master 3D and add new tools and items for zombies. In addition, I plan to add various consumables that can be crafted using these materials obtained from zombies.
Anarch Cassius 23 Jun, 2024 @ 12:10pm 
Been playing with the new version for a bit now. It's a lot better but I think rarity could be improved.

Common items, especially food, are too common overall and tend to overshadow profession specific stuff.

Gum is strangely absent from the spawns but it seems to work well with most modded items.

I still think a new even more rare config option is needed for hardcore play.

I really like the profession based loot and think it's what sets this apart from other zombie loot mods but as I said the generic stuff tends to make it less noticable. More vareity in the profession specific loot could help here as well.
ZooM  [author] 4 Jun, 2024 @ 1:50pm 
fixed