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There is a bug with the long range asteroid scanners (not related to my port) that causes them to be permanently under a roof. You can work around this via allowing roof scanning in that mod's options.
I would like to suggest a mod that allows Mechs to do basic tasks, such as flicking switches. I tried myself to enable that work-type in both the Core workgiver XML and on the Mechs themselves, but for some reason they still aren't able to flick switches, despite it saying in their info page that is work they are capable of.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2928331234
muhahaha
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3253006390
It's not as cool as having a special commander mechanoid, but it works. I'd like to add something like that (and a way for fabricors to summon mech threats), but I'm still relatively new to modding. Those ideas get a bit more complicated than what I've done so far; so idk we'll see if I get around to it