Company of Heroes 3

Company of Heroes 3

80 ratings
(8) Skans 113
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Tags: extension, map
File Size
Posted
Updated
15.510 MB
20 May, 2024 @ 6:34am
22 Apr @ 10:36am
12 Change Notes ( view )

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(8) Skans 113

Description
Map feautures:
  • Balanced gameplay and resource layout.
  • Annilation and victory control.
  • 1/1 Scale re-creation of real-life location.
  • Maximum map size.
  • Indestructible bridges.

This is where the enemy must be stopped!
Skans 113 is part of the third and last defensive line constructed in Sweden to defend against an Axis invasion during World War II, it is to be defended till the last man.
"Artibus et armis recuperatur gloria!"


The scenario is a 1/1 scale recreation of the real location, with some artistic license for gameplay purposes. Playable area is approximately 1 square kilometer.

Have fun!

Map by: "Pingu".
Popular Discussions View All (1)
8
26 Jul, 2024 @ 3:04pm
PINNED: Bug-reporting, feedback and general discussion.
Pingu
35 Comments
General Waste 12 Jul @ 1:03am 
Why does this map lag now?
HesteBremse 8 Jun @ 8:03am 
Played it and encountered no feature bugs, but instead a rather very large map - I don´t recall a map this large tbh, but i´m properly wrong. Thanks for the map looks great ;)
Zing 21 Apr @ 9:11am 
This is a rather interesting map, very large, so fights are much slower compared to vanilla maps.
Pingu  [author] 27 Feb @ 12:42pm 
@Nox Thanks man, I appreciate it :)
Nox 21 Feb @ 2:22pm 
Lovely map, well done mate!
pps12330 12 Feb @ 7:12am 
Later, I went to look at other problems and found that it might be a problem with the MOD.
At present, we need to see if the author can update recently to confirm.
Pingu  [author] 12 Feb @ 6:41am 
@pps12330 The Essense Editor does not have any tools for this kind of optimization.
The problem could be that the game uses too much memory when trying to run this many bots with that high population cap,
or it could be a bug with the mod you are using. Perhaps try another combination of game settings in the mod.
If you want some help figuring out a possible solution or just chat some more, please post in the "Bug-Reporting, feedback and general discussion" thread pinned on this page.
pps12330 11 Feb @ 9:48pm 
Do you think the map can be optimized?
pps12330 11 Feb @ 9:47pm 
I'm not sure but I get errors when using a population of 150
Pingu  [author] 11 Feb @ 11:57am 
@pps12330 The map can be played with 200 popcap.
Although crashes might happen to some players it is not certain that it will.
I just had a 50min game to test and it worked with 200 popcap (175 population, 7 bots.)