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At present, we need to see if the author can update recently to confirm.
The problem could be that the game uses too much memory when trying to run this many bots with that high population cap,
or it could be a bug with the mod you are using. Perhaps try another combination of game settings in the mod.
If you want some help figuring out a possible solution or just chat some more, please post in the "Bug-Reporting, feedback and general discussion" thread pinned on this page.
Although crashes might happen to some players it is not certain that it will.
I just had a 50min game to test and it worked with 200 popcap (175 population, 7 bots.)