Company of Heroes 3

Company of Heroes 3

(8) Skans 113
35 Comments
General Waste 12 Jul @ 1:03am 
Why does this map lag now?
HesteBremse 8 Jun @ 8:03am 
Played it and encountered no feature bugs, but instead a rather very large map - I don´t recall a map this large tbh, but i´m properly wrong. Thanks for the map looks great ;)
Zing 21 Apr @ 9:11am 
This is a rather interesting map, very large, so fights are much slower compared to vanilla maps.
Pingu  [author] 27 Feb @ 12:42pm 
@Nox Thanks man, I appreciate it :)
Nox 21 Feb @ 2:22pm 
Lovely map, well done mate!
pps12330 12 Feb @ 7:12am 
Later, I went to look at other problems and found that it might be a problem with the MOD.
At present, we need to see if the author can update recently to confirm.
Pingu  [author] 12 Feb @ 6:41am 
@pps12330 The Essense Editor does not have any tools for this kind of optimization.
The problem could be that the game uses too much memory when trying to run this many bots with that high population cap,
or it could be a bug with the mod you are using. Perhaps try another combination of game settings in the mod.
If you want some help figuring out a possible solution or just chat some more, please post in the "Bug-Reporting, feedback and general discussion" thread pinned on this page.
pps12330 11 Feb @ 9:48pm 
Do you think the map can be optimized?
pps12330 11 Feb @ 9:47pm 
I'm not sure but I get errors when using a population of 150
Pingu  [author] 11 Feb @ 11:57am 
@pps12330 The map can be played with 200 popcap.
Although crashes might happen to some players it is not certain that it will.
I just had a 50min game to test and it worked with 200 popcap (175 population, 7 bots.)
pps12330 10 Feb @ 11:46pm 
This is a good map suitable for playing with a population of 150~250, but it cannot be played with a population of more than 100. I hope the author can continue to update it.
Pingu  [author] 19 Nov, 2024 @ 11:50am 
Harkon Lukas, I'm so happy to hear you and your son likes the map! :)
Did you use any mods or tuning packs when playing?
I have noticed that when playing 4vs4 with 200 or more pop cap on my map it sometimes crashes, this is a known issue for Relic has stated that the game does not support more than 100 population cap.

Public announcment: I will update the map sometime soon to fix a few bugs, let me know if you found any more and I'll get to it.
Harkon Lukas 18 Nov, 2024 @ 7:46pm 
Been having a problem with BugSplat error about 10 minutes into the game. When my son and I play against 3 AI no problem. But when we add the fourth AI, that's when the BugSplat hits about 10 or more minutes into the session. Any suggestions on what we can do to correct this? We love this map, it is just unplayable for us.
Grustag 5 Aug, 2024 @ 9:30am 
Snyggt! Ser fram emot fler skansar!
Pingu  [author] 16 Jul, 2024 @ 4:20am 
Thanks Mc99! Have fun! :)
Mc99 16 Jul, 2024 @ 4:04am 
Such a great job with the map. it contains everything I want, open fields, bridges, forest and above all a large map. I am playing ss angriff tuning with advanced ai mod and it will be perfect for this map. good job Pingu and keep up the good work :)
Pingu  [author] 14 Jul, 2024 @ 2:51pm 
Yeah good point aswell, I'll bring out the axe and cut some trees for the next update aswell! :)
ADLER 14 Jul, 2024 @ 11:19am 
A fair trade-off then.

When you beautify the map... do leave us some space for emplacements & bunkers please ;) I like to have my Flak guns cover those choke points.
Pingu  [author] 14 Jul, 2024 @ 5:20am 
Shadowphreak helped me find a solution to make the bridges properly indestructible using Paybills.
OBS: Hotfix coming soon with better bridges!
ADLER 13 Jul, 2024 @ 10:59pm 
Greetings chief, had a few good games on this today. I was curious though as to what you put on the bridges, it is not as easy to block them as there seem to be invisible squares of red when you go to place an obstacle on the bridge itself. Its not a game breaker, it just doesn't allow me to play as I like.
Von_Smedman 13 Jul, 2024 @ 1:36am 
Could the BUG splash for some players on your maps be the Intel 13900k's and 14900k's CPU issue? https://www.youtube.com/watch?v=QzHcrbT5D_Y
Pingu  [author] 8 Jul, 2024 @ 1:08am 
@KBlack: I'm glad you like the map but sorry that it crashes for you. Did you use any other mods or tuning packs while playing? If the problem persists even when playing 'vanilla' please contact me in the "bug-reporting" discussion and I will try to help.

@DER PROTOTYP ALMAN: Thanks bud! :)

Note: I'm developing a new update to release sometime this week that focuses on balancing and beautifying the map even more, so if you guys have something else you want me to focus on let me know! Cheers!
KBlack 7 Jul, 2024 @ 10:20pm 
I love the map but it freezes and crashes about 6--10 min into it each time.
NURSULTAN TULYAKBAY 3 Jul, 2024 @ 8:47pm 
this map is the best shit i've ever played so far. great work done buddy!
Pingu  [author] 3 Jul, 2024 @ 10:35am 
Thank you Ravenis!
New update coming today, fixing a bug with a bridge and adding more details.
Ravenis 17 Jun, 2024 @ 10:17pm 
Thanks for making this, going to give it some playtime!
Pingu  [author] 5 Jun, 2024 @ 4:32pm 
@markusbaertschi Epic battle! :)
@Tracker Maybe Possibly in a couple weeks.. please excuse the 'WIP' state of the map for the moment.
@TWITCH My plan is to get it textured and detailed kinda like the "Piccolo River" map eventually, u like? :)
markusbaertschi 2 Jun, 2024 @ 12:40pm 
4 vs 4, me and AI against AI; 1 hour 24 minutes; 310 units from 500; played as US; repairing destroyed tanks and so on was a real pleasure
TWITCH 30 May, 2024 @ 9:06am 
its nice because its so big.... but i think its nice to see it when has many villages
Trackerere 27 May, 2024 @ 5:54pm 
When's the rest of the map getting textured ?_?
Pingu  [author] 26 May, 2024 @ 10:00am 
Thx for the feedback! It shall be fixed! :)
Update coming soon.
ADLER 24 May, 2024 @ 8:21pm 
AI is getting confused near those centre islands as bridges are not all vehicle friendly. Sort those red brick buildings with 2 chimneys, as once you enter, you can not leave... one near spawn, another centre islands. Also, some areas near default spawn have no flag/resources so are null.

Cool idea & half way to a good map.
JackMama 22 May, 2024 @ 11:16am 
I like big maps, but there are so many ways to cross the river that the AI got stuck a lot of the time because I blocked the ones in the middle and lower part of the map.
Tallalastair 22 May, 2024 @ 6:40am 
Really nice map
Shadowphreak 21 May, 2024 @ 11:48am 
love big maps. looks amazing!!! Cant wait to try it