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Laboratory Already Better Fixed
   
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1.190 MB
20 May, 2024 @ 8:17am
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Laboratory Already Better Fixed

Description
Overview
My attempt to fix some issues with Oni's Laboratory Already Better mod.

Differences with original mod:
  • Fixed tons of empty researches appearing in "choose research" menu.
  • Removed facility upgrades to reduce conflits with similar mods. I personally use Facilities+ mod to configure staff slots.
  • Replaced handicap system with setting laboratory research speed relative to main lab.
  • Removed research queue.
  • Added support for Research Rework (show insights amount) using Standardised Resources Bar.
  • Added alerts and other facility-related QoL stuff like highlighting when not researching anything.
  • Replaced the original 'show unlocks' logic and UI with Show Tech Rewards ones.
  • Fixed various other issues with original mod (like not giving some research rewards on tech completion). I don't remember all changes, sorry.

Known issues:
  • Cannot be used to replace the original mod in ongoing campaign due to different internal structure
  • If mod is removed while laboratory project is ongoing it will forever hide project's tech.

Compatibility

Credits
Oni, creator of original mod.
RustyDios and TeslaRage, creators of Standardised Resources Bar and Show Tech Rewards.
RealityMachina, who made the comments on the original mod page, giving me a headstart in 'fixing' mod.
14 Comments
LightenedDark 13 Jun @ 7:57pm 
@zontik2012 (Months later) uh not really. Facilities+ makes the slots go from 2->4 but there's no config entry in it to enable more than 4 total. The old mod pairings allowed 6 as I mentioned. Oni hasn't updated or responded to that mod in years which is why I was hoping you could just expose those values.

No shade though, I have to manually go look for responses to my posts because the 'subscribe to thread' doesn't seem to alert me when people reply to my posts.
Duk of Deth 5 Sep, 2024 @ 6:32am 
I use Grimy's mod - the one updated by Ginger.
zontik2012  [author] 4 Sep, 2024 @ 5:52am 
@Duk of Deth do you use Grimy's Loot mod or TeslaRage's one?
Duk of Deth 25 Aug, 2024 @ 7:29am 
I've noticed that if used alongside Grimy's Loot mod any loot boxes researched will unlock but the player will not be presented with the options to choose a weapon/armor/gremlin/spark bit. In fact I don't think anything is rewarded at all - not even by random.
zontik2012  [author] 24 Aug, 2024 @ 8:35am 
@LightenedDark Can't you setup facilities+ to do that? I swear I thought I'd done something like this through that mod's config.
zontik2012  [author] 24 Aug, 2024 @ 8:32am 
@Sauron this mod doesn't affect main laboratory research speed. Speed research mentioned in the description is the "Laboratory" research speed, which is set relative to main lab speed.
For example, if the "lab research speed" is 50% then the research that is taking 10 days in main lab will take 20 days in the lab facility.
Sauron Baggins 20 Aug, 2024 @ 3:20am 
hi, is this strictly Qol mod or does if affecting speed of research

"Replaced handicap system with setting laboratory research speed relative to main lab."
LightenedDark 30 Jul, 2024 @ 4:20pm 
Thanks for the mod, Zontik2012! I was using the old one am looking forward to this one.

Small request: Can you add an integer value for more scientist slots? I liked stacking the old mod's +2 scientists and Facilities+'s +2 for a total of 6 scientist slots. The UI can support 8 and it's not like you can just build more labs...

Suggested XComGame.ini lines:
ExtraSlots = 4

[LaboratoryAlreadyBetterFixed.Upgrades]
Laboratory_Slots_Power = -1
Laboratory_Slots_UpkeepCosts = 10
Laboratory_Slots_ResourceCost = (ItemTemplateName="Supplies", Quantity=35)

It's pretty cool to build a science lab early and run 6 (or 8 slots) but it's pretty easy to accidentally bankrupt yourself, hence the low costs.
tastiger841 2 Jun, 2024 @ 6:05am 
In case you are interested, [WOTC] Kinetic Utility Items is a great mod, except it starts to duplicate projects.

Could be mod conflict on my end.
zontik2012  [author] 21 May, 2024 @ 12:39pm 
@0inArrow no, it's a replacement mod