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No shade though, I have to manually go look for responses to my posts because the 'subscribe to thread' doesn't seem to alert me when people reply to my posts.
For example, if the "lab research speed" is 50% then the research that is taking 10 days in main lab will take 20 days in the lab facility.
"Replaced handicap system with setting laboratory research speed relative to main lab."
Small request: Can you add an integer value for more scientist slots? I liked stacking the old mod's +2 scientists and Facilities+'s +2 for a total of 6 scientist slots. The UI can support 8 and it's not like you can just build more labs...
Suggested XComGame.ini lines:
ExtraSlots = 4
[LaboratoryAlreadyBetterFixed.Upgrades]
Laboratory_Slots_Power = -1
Laboratory_Slots_UpkeepCosts = 10
Laboratory_Slots_ResourceCost = (ItemTemplateName="Supplies", Quantity=35)
It's pretty cool to build a science lab early and run 6 (or 8 slots) but it's pretty easy to accidentally bankrupt yourself, hence the low costs.
Could be mod conflict on my end.
When you use the MEC Trooper mod there is some minor problems with the UI
If you could make it smaller to fit there everything it would be worth my money 💰