RimWorld

RimWorld

44 ratings
Sensible Aiming (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
230.197 KB
21 May, 2024 @ 8:00am
11 Jun @ 12:50pm
2 Change Notes ( view )

Subscribe to download
Sensible Aiming (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
512 items
Description
Original mod by UdderlyEvelyn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2658903644
If the original author requests it, I will remove this update.

--

This is definitely working; when I set the value to 5 instead of 2 in testing it became very obvious. :)

--

Original mod notes (1.4):

Combat Expanded and Yayo's Combat change the game more than you want, but ranged weapon accuracy seems like a joke to you? This might be the combat tweak you've been waiting for.

In Rimworld, pawns seem to miss entirely too often with ranged weapons, even with high shooting skills, at least for my taste. The melee tends to dominate over ranged people in many situations.

This mod makes one change to how one value is calculated, should be compatible with virtually everything.
[This update has not been tested against any major combat-changing mods]
Compatibility with Yayo's: Reported to work as expected. [untested in 1.5]
Compatibility with CE: Per one of the devs of CE (Karim) this variable is no longer used so it should have no effect there, but won't break anything. [untested in 1.5]

On a technical level, this is a Harmony Postfix to ShotReport.AimOnTargetChance_IgnoringPosture to double the result. This seemed to have the desired action in tweaking combat hit chances the way and amount I wanted after tinkering with this and other variables and testing some things.

I've been playing with this without issue and it seems to have the desired effect, let me know if you encounter any issues, though.

This should be safe to add or remove at any time.
16 Comments
TheLoneCenturion 8 Jul @ 2:16pm 
@Zaljerem Is there a way to lower this to be a bit more in line with vanilla?

I see a lot of beaming happening with shots.
Zasriel 27 Jun @ 1:49am 
Close enough, welcome back Yayo's Combat. (Thanks for the update)
TheLoneCenturion 19 Jun @ 9:00am 
Is there a way to blanket buff range across all people including enemies?

I have been really trying to do that.

My big issue with the game is that gun range seems to start at such close proximity that rapid movement melees just sprint in for the kill before 1-2 volleys are off.
Farbott 16 Jun @ 12:45am 
lmao so it begins, good luck i dont think anyone envies you
Zaljerem  [author] 11 Jun @ 2:04pm 
It looks awesome, and the performance improvements in 1.6 are just what was needed. I'm excited also!
MaxDerECHTE 11 Jun @ 2:03pm 
Thx bro you a god mann. Im happy of new dlc ^^
Zaljerem  [author] 11 Jun @ 12:50pm 
Done!
Zaljerem  [author] 11 Jun @ 12:09pm 
Sigh. So it begins. Yes.
MaxDerECHTE 11 Jun @ 12:06pm 
@Zaljerem bro can you update this mod of 1.6 pleas?
aom 21 May @ 7:38pm 
i hope all the girls come running to you when you step outside vro:steamthumbsup: