RimWorld

RimWorld

Sensible Aiming (Continued)
16 Comments
TheLoneCenturion 8 Jul @ 2:16pm 
@Zaljerem Is there a way to lower this to be a bit more in line with vanilla?

I see a lot of beaming happening with shots.
Zasriel 27 Jun @ 1:49am 
Close enough, welcome back Yayo's Combat. (Thanks for the update)
TheLoneCenturion 19 Jun @ 9:00am 
Is there a way to blanket buff range across all people including enemies?

I have been really trying to do that.

My big issue with the game is that gun range seems to start at such close proximity that rapid movement melees just sprint in for the kill before 1-2 volleys are off.
Farbott 16 Jun @ 12:45am 
lmao so it begins, good luck i dont think anyone envies you
Zaljerem  [author] 11 Jun @ 2:04pm 
It looks awesome, and the performance improvements in 1.6 are just what was needed. I'm excited also!
MaxDerECHTE 11 Jun @ 2:03pm 
Thx bro you a god mann. Im happy of new dlc ^^
Zaljerem  [author] 11 Jun @ 12:50pm 
Done!
Zaljerem  [author] 11 Jun @ 12:09pm 
Sigh. So it begins. Yes.
MaxDerECHTE 11 Jun @ 12:06pm 
@Zaljerem bro can you update this mod of 1.6 pleas?
aom 21 May @ 7:38pm 
i hope all the girls come running to you when you step outside vro:steamthumbsup:
MaxDerECHTE 4 Mar @ 11:55pm 
Zaljerem Can you modify this mod so that it doesn't need combat extended? or do you know someone who can? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1582570547
hepimp 19 Jun, 2024 @ 1:33pm 
Bless this man!
GeneralTso 26 May, 2024 @ 12:49am 
Y'all are so goated for updating mods to the new version, rimworld has the best modding scene I've ever seen by far and I've been modding since oblivion days. Thanks for everything you do
Zaljerem  [author] 23 May, 2024 @ 9:18am 
From looking at Overcapped Accuracy's code, it should be, yes.
Latex Santa 23 May, 2024 @ 3:43am 
But is this compatible with Overcapped Accuracy? I really hope that it is.
MaxDerECHTE 21 May, 2024 @ 9:47am 
Bro Thx you save my day in rimworld