Arma 3
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MT-12 Rapira
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
213.046 MB
21 May, 2024 @ 11:39am
4 Apr @ 6:34am
15 Change Notes ( view )

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MT-12 Rapira

Description
MT-12 or 2A29 is a Soviet smoothbore 100 mm anti-tank gun, which served as the primary towed anti-tank artillery in the Soviet army from the early 1970s to the late 1980s. It is in significant use in the Russo-Ukrainian War (2014–present).

The 100 mm anti-tank gun T-12, which had entered service in 1961, proved very successful. Its shortcomings had to do with its use of the carriage of the 85 mm anti-tank gun D-48. This was so narrow that the T-12 was prone to topple over its side and could only be towed through the terrain at 15 km/h. Also, the equilibrator had to be redesigned, as described below. Together with some lesser considerations, this led to the development of the T-12A, later known as MT-12, GRAU-index 2A29.

Specifications:

Shell 100 × 910 mmR
Caliber 100 mm (3.9 in)
Recoil Hydro-pneumatic

On road: 70 km/h (43 mph) (or as fast as you can drive in Arma)
Off road: 25 km/h (16 mph) (or as fast as you can drive in Arma)
Elevation −6° to +20°
Traverse 27° left or right
Rate of fire 6-14 rpm
Muzzle velocity 700–1,575 m/s (2,300–5,170 ft/s)

Maximum firing range:

3,000 m (9,800 ft) (direct)
8,200 m (26,900 ft) (indirect)

The MT-12 mounts 3 distinct sights

OP-4M: A daytime direct fire sight with 5.5x magnification
S71-40 with PG-1M panoramic telescope: A daytime scope with 4x magnification designed to allow the AT gun to engage targets with HE shells beyond visual range
APN-6-40: A nighttime direct fire sight with 5.5x magnification

You can cycle through these optics using default Arma controls. To see through the optics, you need to open the appropriate shield.

There are 4 basic ammunition types currently available:


3UBM2 - A sabot shell with a pretty low approximate penetration value of 200mm of RHA, making it unsuitable against a great majority of tanks. What it lacks in penetration it makes up for in its very high initial velocity of 1575 m/s and excellent ballistics, making it deadly to any sort of IFV or APC even at extreme ranges.

3UBK2 - A HEAT shell with a penetration value of around 450mm of RHA, allowing it to be a threat to even medium tanks. The higher penetration comes at a cost of lower velocity of around 975 m/s and generally poorer ballistics.

3UOF3 - An HE shell designed to engage soft, unarmoured targets. Using the S71-40 scope the MT-12 can lob these at extreme ranges using indirect fire.

3UBM69 - Little is known about this particular round, though according to rumours it is considered to be an engineering masterpiece of the USSR. Based off of the scant data available to the west this round is supposed to be enhanced with hardened Stalinium. In recent times it has coloquially become known simply as "gold ammo", mostly due to its very high production cost, which only a very select few individuals might be able to afford. Not even the most overpowered vehicles, either from vanilla Arma 3or from delusional modmakers who overbuff their country´s vehicles to high heaven will stand in your way if you load this ammo, komred! Слава СССР!

3UBK10 with the 9M117M1 ATGM - The Arkan tandem ATGM has an approximate penetration of 750mm of RHA, making the ideal choice against heavy tanks which the other ammunition types can not penetrate.

If you are struggling to find the ammunition in the editor, try searching for "100mm" in the search field of the "Props" category, everything should come up then,

The MT-12 has the exact same handling as any other asset made by us. The ammunition all comes in boxes containing two rounds each, and each round has to be loaded manually into the weapon before it can be fired.
The barrel of this particular AT gun recoils quite violently, and automatically ejects spent casings a few moments after firing. It is highly advisable not to stand directly behind the breech of this weapon!

The MT-12 can be slingloaded by helicopters that support this function

You can fold / unfold the gun in case you need to move it around with a vehicle. Once the gun is folded you can attach it to a vehicle. Make sure the towing ring is close enough to the back of the target vehicle. At the moment it can be towed by the following vehicles:

RHS:
  • KamAZ
  • Ural
  • GAZ-66
  • KraZ
  • ZiL
  • M113
CUP:
  • MT-LB
  • MTVR
UK3CB:
  • All MT-LBs (Kolguev faction!)
  • MTVR
Base game:
  • Vanilla truck
  • Vanilla MRAP
More can be added based on request, but this needs to be done separately for every vehicle.


Please refer to the video attached to this mod for exact reference regarding handling.

In case you are reporting a bug, start a discussion topic please, it's hard to keep track of conversation in the comments.


Due to a great many different mods and vehicle configs existing and Arma using a rather odd damage system we would really appreciate your feedback when it comes to the damage caused to vehicles by this weapon, so that we can iterate on the damage values as necessary.
You should NOT expect to penetrate an MBT sturdier than an early T-72 frontally, perhaps not even to the side.


Nice photos made by Kei


This addon is provided under the CUP[www.cup-arma3.org] license. You may not reupload this addon or it's parts to steam workshop or any other public repository. You may, however, create your own patch addons.
Popular Discussions View All (1)
2
2 Apr @ 6:22pm
PINNED: Please read: Known issues
Tklama
279 Comments
Kr0k 19 Jul @ 2:42pm 
yes, there is an ace table, and I really liked the joke about the range of high-explosive shells at 14.6 km, so I made a table in my comment below (P.S. I didn't mean to offend you and Tklama by saying that your table is not as it should be, I really like your mods, and I really I look forward to your new works, whatever they may be)
ilbinek  [author] 18 Jul @ 7:16pm 
Not to tell you your effort isn't appreciated, but you do know there's ACE Artillery Table that just, shows this to you, and accurately, right?
Kr0k 18 Jul @ 7:12pm 
table of firing range depending on the angle of the pistol (may be inaccurate)
EL 0046 RANGE 3300
EL 0048 RANGE 3400
EL 0050 RANGE 3500
EL 0052 RANGE 3600
EL 0054 RANGE 3700
EL 0056 RANGE 3800
EL 0058 RANGE 3900
EL 0060 RANGE 4000
EL 0062 RANGE 4100
EL 0064 RANGE 4200
EL 0066 RANGE 4300
EL 0068 RANGE 4400
EL 0070 RANGE 4500
EL 0072 RANGE 4600
EL 0074 RANGE 4700
EL 0076 RANGE 4800
EL 0078 RANGE 4900
EL 0081 RANGE 5000
EL 0083 RANGE 5100
EL 0086 RANGE 5200
EL 0088 RANGE 5300
EL 0090 RANGE 5400
EL 0093 RANGE 5500
EL 0095 RANGE 5600
EL 0098 RANGE 5700
EL 0100 RANGE 5800
EL 0103 RANGE 5900
EL 0105 RANGE 6000
EL 0108 RANGE 6100
EL 0111 RANGE 6200
EL 0114 RANGE 6300
EL 0117 RANGE 6400
EL 0119 RANGE 6500
EL 0122 RANGE 6600
EL 0125 RANGE 6700
EL 0128 RANGE 6800
EL 0131 RANGE 6900
EL 0135 RANGE 7000
EL 0138 RANGE 7100
EL 0141 RANGE 7200
EL 0144 RANGE 7300
EL 0148 RANGE 7400
EL 0151 RANGE 7500
EL 0154 RANGE 7600
EL 0158 RANGE 7700
EL 0161 RANGE 7800
EL 0165 RANGE 7900
EL 0167 RANGE 7963
ilbinek  [author] 13 May @ 1:01pm 
it is supposed to, yeah
arty comp wouldn't even work with rapira, because it only supports low angle shots, while arty comp only calculates high angle
Ma$kingunnar 13 May @ 12:46pm 
alright, i was wondering because tbd_mortars just made the artillery computer go away on one of your other mods. thanks :)
ilbinek  [author] 13 May @ 12:06pm 
The listed required items on the right say so, I would trust them
Ma$kingunnar 13 May @ 10:00am 
is tbd_mortars required for function?
ilbinek  [author] 23 Apr @ 3:16pm 
Nope, AI isn't supported by this
lobsterpredator20 23 Apr @ 3:13pm 
hey man can ai use it i cant get them to fire it or just stay in the gun
ilbinek  [author] 18 Apr @ 8:45am 
Because ace is cool