Arma 3
MT-12 Rapira
279 Comments
Kr0k 19 Jul @ 2:42pm 
yes, there is an ace table, and I really liked the joke about the range of high-explosive shells at 14.6 km, so I made a table in my comment below (P.S. I didn't mean to offend you and Tklama by saying that your table is not as it should be, I really like your mods, and I really I look forward to your new works, whatever they may be)
ilbinek  [author] 18 Jul @ 7:16pm 
Not to tell you your effort isn't appreciated, but you do know there's ACE Artillery Table that just, shows this to you, and accurately, right?
Kr0k 18 Jul @ 7:12pm 
table of firing range depending on the angle of the pistol (may be inaccurate)
EL 0046 RANGE 3300
EL 0048 RANGE 3400
EL 0050 RANGE 3500
EL 0052 RANGE 3600
EL 0054 RANGE 3700
EL 0056 RANGE 3800
EL 0058 RANGE 3900
EL 0060 RANGE 4000
EL 0062 RANGE 4100
EL 0064 RANGE 4200
EL 0066 RANGE 4300
EL 0068 RANGE 4400
EL 0070 RANGE 4500
EL 0072 RANGE 4600
EL 0074 RANGE 4700
EL 0076 RANGE 4800
EL 0078 RANGE 4900
EL 0081 RANGE 5000
EL 0083 RANGE 5100
EL 0086 RANGE 5200
EL 0088 RANGE 5300
EL 0090 RANGE 5400
EL 0093 RANGE 5500
EL 0095 RANGE 5600
EL 0098 RANGE 5700
EL 0100 RANGE 5800
EL 0103 RANGE 5900
EL 0105 RANGE 6000
EL 0108 RANGE 6100
EL 0111 RANGE 6200
EL 0114 RANGE 6300
EL 0117 RANGE 6400
EL 0119 RANGE 6500
EL 0122 RANGE 6600
EL 0125 RANGE 6700
EL 0128 RANGE 6800
EL 0131 RANGE 6900
EL 0135 RANGE 7000
EL 0138 RANGE 7100
EL 0141 RANGE 7200
EL 0144 RANGE 7300
EL 0148 RANGE 7400
EL 0151 RANGE 7500
EL 0154 RANGE 7600
EL 0158 RANGE 7700
EL 0161 RANGE 7800
EL 0165 RANGE 7900
EL 0167 RANGE 7963
ilbinek  [author] 13 May @ 1:01pm 
it is supposed to, yeah
arty comp wouldn't even work with rapira, because it only supports low angle shots, while arty comp only calculates high angle
Ma$kingunnar 13 May @ 12:46pm 
alright, i was wondering because tbd_mortars just made the artillery computer go away on one of your other mods. thanks :)
ilbinek  [author] 13 May @ 12:06pm 
The listed required items on the right say so, I would trust them
Ma$kingunnar 13 May @ 10:00am 
is tbd_mortars required for function?
ilbinek  [author] 23 Apr @ 3:16pm 
Nope, AI isn't supported by this
lobsterpredator20 23 Apr @ 3:13pm 
hey man can ai use it i cant get them to fire it or just stay in the gun
ilbinek  [author] 18 Apr @ 8:45am 
Because ace is cool
Josethx 18 Apr @ 7:35am 
why ace?
ilbinek  [author] 4 Apr @ 3:37pm 
Not planned
Tempestus 4 Apr @ 3:31pm 
Можно сделать так дабы пушка стреляла без помощи зарядки через АСЕ и так далее, тот-же вопрос к твоим модам про минометы
mr.jimun.88 4 Apr @ 4:37am 
ACE ГОВНО МОД В ВАРЛОРДСЕ НЕ ИДЁТ НИХУЯ .А ТАК ПУХА ЗБС БЫЛА БЫ НА ВАНИЛЕ ВООБЩЕ БЫ ЦЕНЫ НЕ БЫЛО .ТОЛЬКО СМОТРЕТЬ И ОБЛИЗЫВАТЬСЯ...
Tklama  [author] 3 Apr @ 2:59pm 
Спасибо, будем фиксить
Tigra 22 Mar @ 12:01pm 
Привет ! А прицепленная к транспорту Рапира и вправду опускается наполовину под землю. А когда отцепляешь то выплывает на поверхность. :steamhappy:
0tshelnik 14 Mar @ 10:43am 
Привет, это опять я =)) Вчера оказывается не всё проверил. В общем, после того как прицепил пушку к машине, для транспортировки, Рапира провалилась до ствола под землю и так перевёз на новое место. Но после раскладывания в боевое положение она встала на землю колёсами как положено. Раскачки нет. Пушка ведёт себя отлично.
Tklama  [author] 14 Mar @ 7:13am 
Извиняюсь, я насрал.

Но в время тестов все работало правильно...
0tshelnik 13 Mar @ 2:52pm 
Если ненавидишь и продолжаешь заниматься - то точно сильно любишь !! =)))) Проверил, всё отлично теперь работает. Иногда старое лучше нового =))) Спасибо !! :steamhappy::steamthumbsup:
ilbinek  [author] 13 Mar @ 2:40pm 
*I hate this game*
Reverted back to old geolod. Will fix the issue
0tshelnik 13 Mar @ 12:55pm 
ilbinek, спасибо что быстро отреагировали. Сейчас проверил обновление и скажу что стало ещё хуже.: 1. Поставил пушку в EDEN, запустил игру. Пушка сразу упёрлась дулом в землю. 2. Через ACE сложил пушку в транспортное положение - пушка провалилась стволом под землю. 3. Через ACE опять разложил пушку - она доблестно ушла под землю в преисподню =))))
ilbinek  [author] 13 Mar @ 9:44am 
@0tshelnik
Thanks for report, we've released and update that fixes it.
Weird we did not encounter it during testing
0tshelnik 13 Mar @ 5:51am 
Приветствую. У Вас отличные моды !!.. Но тут столкнулся с проблемой. Рапира после выстрела (любым снарядом) начинает раскачиваться на колёсах, как качели, после чего утыкается дулом в землю.
DMZ 22 Jan @ 6:20am 
I understand your position here. I can guarantee nobody will complain about this to you, but I imagine that may not sway you at all. If it does, that'd be awesome.

The second part, I actually fully agree with you on, but I'm not the person who has decided this has to be the case, they're convinced people are leaving due to number of mods, so I work with what I have.

Given you work with A3 code, you must understand that :D We don't choose our battles.
ilbinek  [author] 22 Jan @ 5:47am 
What you are describing is reupload, no matter if alone, or a part of a megapack.

The reason for this is especially because we used to have problems with people coming with complains and errors, because they were running antinet reuploads and reporting errors that were fixed half a year ago.

As far as "new people get scared with many mods", just tell them the truth, that it literally does not degrade performance and they were a victim of misinformation, same as 97% of the arma playerbase with this and other "news", like that multithreading is a new feature. It doesn't matter if the game looks into "dmz_megapack/addons/tbd_mt12_rapira.pbo/mt_12/data/mt_12.p3d" or "mt_12_rapira/tm_12.pbo/mt_12/data/mt_12.p3d" . There's no difference what so ever.
DMZ 21 Jan @ 7:15am 
Dear ibinek,

Is it allowed to pack this mod with a bunch of other smallers mods into a steam-hosted compound pack to avoid a modpack with 80+ mods in launcher? The compound mod is for use for one unit and isn't usable by anyone outside the unit.

Apparently new people get scared if you have many mods in launcher, even if they are small. Trying to solve the issue while maintaining your cool mod.

I figure it's worth asking, since it's not a reupload of the addon, but a compounder not usable to anyone but one group.
ilbinek  [author] 17 Jan @ 9:05am 
Check the video that is set as showcase on this page.
But tldr:
Open the box with ace
Take out a shell with ace
Open the breech with ace
Load the round with ace
yarosan62 17 Jan @ 8:29am 
bruh how tf do i load it??????????
ilbinek  [author] 21 Dec, 2024 @ 4:24pm 
So funnily enough, it seems like it is supported by bluefor HEMTT and M-ATV. Not by redfor, weird.
Christian1412 21 Dec, 2024 @ 2:47pm 
On which Vanilla trucks does the towing work? Tried the two CSAT Typhoon and Kamas and can´t get the interaction. (Also tried MRAP Karatel). Do I miss something? fold gun and drive close to the end. ACE Interaction should be on the ring at the end of the gun?
ilbinek  [author] 29 Oct, 2024 @ 8:04am 
It's unprobable
NothingKing 29 Oct, 2024 @ 7:30am 
is there any possibility for a non-ace version ever? It's cool and i really don't want to get ace just for this and some other stuff
[RUS]Yurist 28 Oct, 2024 @ 5:41am 
Will you make the MT-12R "rue"?
Modification of the MT-12 "rapier" anti-tank gun. It differs from the usual MT-12 in the installation of the 1A31 Ruta radar and the possibility of using the 9K116 Brass Knuckles guided weapons system
Prince of Württemberg 21 Oct, 2024 @ 2:26pm 
Ace cargo works perfectly fine the main question is about storing the ammo boxes or the ammo itself back at home base
ilbinek  [author] 20 Oct, 2024 @ 5:19am 
It's been a hot minute since I've played antistasi, but does it disable the ACE cargo management? Because that is the intended way of transporting boxes of shells.
Prince of Württemberg 19 Oct, 2024 @ 8:37pm 
Love the gun and the mechanic of having to train with w friend to fire quickly as a team, I do have a question however. My friends and I are using the gun in Antistasi and we wanted to know what would be the best way to store the ammo that way we can't having to try and zues it back in every time in order to keep the guns semi loaded
Poperkotik 12 Oct, 2024 @ 1:17am 
@ilbinek
I wrote to the creators of RHS, they didn't answer me. I think it would be cool if you made your own BM-21 (I use Google translator so I apologize for the mistakes) ¯\_(ツ)_/¯
ilbinek  [author] 11 Oct, 2024 @ 12:48pm 
@Poperkotik
What BM-21? LIke we should make our own BM-21 or? Best to ask RHS people to fix it
Sergeant Suika 11 Oct, 2024 @ 3:36am 
i hope D-20 is not forgotten...
Poperkotik 11 Oct, 2024 @ 12:28am 
Please either make the BM-21 separately or fix it somehow in the RHS. Because there are no sights
BIG GUY 8 Oct, 2024 @ 6:52pm 
d-20 progress
RuneRabbit 18 Sep, 2024 @ 1:42pm 
turns it out was a separate mod causing the issue, my bad
ilbinek  [author] 18 Sep, 2024 @ 12:03pm 
ace captive animations, like when you are using a mortar?
Did you recently add a new addon?
RuneRabbit 17 Sep, 2024 @ 11:32pm 
ive been getting an issue with the animations for all the mods using tbd mortars, the animations that used to be there were replaced with the ace captive animations
Sergeant Suika 14 Sep, 2024 @ 10:22pm 
Give them a chance to finally release the D-20 mod, and then express your wishes. But I'm also very glad that these awesome guys gave us the towing of guns for Arma 3
PistoffHamster 14 Sep, 2024 @ 8:34pm 
is there any way you guys can do some smaller vehicles that can tow it like maybe the land cruiser form the veteran mod?
dan 11 Sep, 2024 @ 3:47am 
Thank you!
ilbinek  [author] 10 Sep, 2024 @ 12:10pm 
`global mobilisation compatability`
that is doable, we can add it in next update
Sergeant Suika 10 Sep, 2024 @ 8:46am 
howitzer-gun D-20 will be even better!:cozybethesda:
dan 10 Sep, 2024 @ 3:59am 
Incredible mod, really was great for my unit.
We sadly couldnt move the gun to use as an anti tank position, is there any way to add global mobilisation compatability for the ural trucks?