Arma 3
41 ratings
SP/COOP 1-10: Leper Island - Version 3.0
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
5.469 MB
11 Oct, 2014 @ 12:56pm
22 Jan, 2017 @ 7:02pm
10 Change Notes ( view )

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SP/COOP 1-10: Leper Island - Version 3.0

Description
Fast paced action oriented mission with time pressures. A MANW contest entry. Lots of surprises and unique features.
44 Comments
Johnnyboy  [author] 22 Jan, 2017 @ 7:04pm 
This mission is updated and improved!
Johnnyboy  [author] 17 Jan, 2017 @ 3:11pm 
It can be played SP or MP. Run it MP is better (even if you are only one player), because then you can choose to lead either the south team or the north team (for more variation in gameplay). Also note that it is slightly broken by a BIS patch (which caused marksman loadout to be scrweed up). If you wait a week I am just about to release an updated cleaner version.
Kommiekat 16 Jan, 2017 @ 10:29pm 
We would be needed to play this SP?
Johnnyboy  [author] 8 May, 2015 @ 7:23pm 
Mozzrella, thanks for the report. I have never experienced CTD in hundreds of run throughs. But I am planning an update soon, as the last arma 3 patch caused a few problems, like the marksman no longer has ebr as default. Sry you had a problem, stay tuned for a new release.
Mozzarella 6 May, 2015 @ 7:34am 
This really seems like a great mission, however as soon as we kill the northern patrols, we get CTDs. It was a privately hosted server by the way, not sure if this problem is on my end but...just so you know.
Dinky Dow REMF 14 Dec, 2014 @ 10:13pm 
Hey Johnnyboy. Thanks for the exciting mission. Protecting the ship is a real challenge. We found this mission very replayable thanks to the random elements. We had a good laugh when we blew the tower, and with the "inside jokes" on the AI. Keep up the good work.
Johnnyboy  [author] 14 Dec, 2014 @ 10:06pm 
@Vidjay: Thanks much for the detailed feedback. That's awesome you had 30 players in it. I wish I was there! I just played again myself, and it still surprises me because it goes down different every time. Sometimes the trees are leveled by a bomb which changes the landscape, sometimes you can shoot a vbied boat just before it hits its target. The ship has 4 random directions of travel making mission flow to protect it vary. Great to hear your feedback. Happy holidays to the Hellhounds, 23 RHP, and CPARES!
Varko_"BlackBaron"_Mentheus 14 Dec, 2014 @ 7:22am 
Hello Johnnyboy,
We played your mission on an interclan session, adding only some ammoboxes, and starting of the beaches north and south of the Island. We played it with 3 clans (Hellhounds IT, 23 RHP FR, and CPARES FR) HH was in charge of the assault south, 23 RHP north, and CPARES in charge of the security at sea, and later on, center of the island.Total amount of players : 30. The mission went very well, was fast and intense :). We played it once again but by night because we finished the assault on 12minutes chrono (with many players coordinated this goes quick it is normal). So quick, fast and intense mission, with great scripts/codes. The multiple ending is a very good idea ! Thank you again for your great work ! keep it up !! you are doing well
Johnnyboy  [author] 8 Dec, 2014 @ 1:19pm 
@Seko: I am honored that the famous european CPARES clan featured this mission on their interclan coop night. Thanks much for posting!
[FR] Seko Muller 7 Dec, 2014 @ 2:34am 
I forgot to add that the cpares thanked you for your great work :)