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Created by Chris P. Bacon
(9.5/10) - Easily one of my favorites, it's simple, easy mission, once again liked the setting, the desert, the equipment available,
Using the prowler with a minigun is really OP since your AI squadmates are really acurate with it, the ending is really cool
with the heli exfill, not too heated which I liked... The story behind this mission and its flow I really enyojed and would
love to play more missions like this. Safrou-ramal is a perfect map for easy missions that are really enjoyable
cause of it's open and spacious terrain and I really enjoy playing on it, and I would love some more missions on it.
Thank you.
Creating cutscenes is actually quite simple, but it can be very time-consuming.
Maybe this thread is a simple starting point:
https://forums.bohemia.net/forums/topic/243617-add-shake-effects-to-custom-camera/?do=findComment&comment=3480360
Heya dude.
I didn't add anything to the soundfile in this mission, so to speak.
All of my scenario uses the KBtell system to handle all radio/direct chatter. It will handle the "filter" if the chat target is faraway and clear speaking voice when nearby (Not in this scenario since it is a different method since it's an Multiplayer mission).
I learned more from the Arma wiki discussing this and a lot of testings:
https://community.bistudio.com/wiki/Conversations
Also your missions are unreal too. The way the cutscene are made, especially. I still haven't figured how to make that haha
How did you manage to make the radio messages sound so similar to those from the vanilla campaign?
I'm especially curious about the filter you used.
The story was incredibly engaging, the location was well-chosen, and the compounds were built with great attention to detail.
ty