Arma 3
Contract Savior [Aegis] - [SP/Coop - 4]
31 Comments
b1azey 1 Jul @ 2:19pm 
Contract Savior [Aegis] - [SP/Coop - 4]
Created by Chris P. Bacon


(9.5/10) - Easily one of my favorites, it's simple, easy mission, once again liked the setting, the desert, the equipment available,
Using the prowler with a minigun is really OP since your AI squadmates are really acurate with it, the ending is really cool
with the heli exfill, not too heated which I liked... The story behind this mission and its flow I really enyojed and would
love to play more missions like this. Safrou-ramal is a perfect map for easy missions that are really enjoyable
cause of it's open and spacious terrain and I really enjoy playing on it, and I would love some more missions on it.
Nachzehrer 11 Feb @ 10:46am 
What a great mission! I had a lot of fun playing it.
Joshua9797💾 27 Dec, 2024 @ 8:42am 
I see. I think I’ll give KBtell another try.
Thank you.
Creating cutscenes is actually quite simple, but it can be very time-consuming.
Maybe this thread is a simple starting point:
https://forums.bohemia.net/forums/topic/243617-add-shake-effects-to-custom-camera/?do=findComment&comment=3480360
Chris P. Bacon  [author] 27 Dec, 2024 @ 8:15am 
@Joshua9797

Heya dude.
I didn't add anything to the soundfile in this mission, so to speak.

All of my scenario uses the KBtell system to handle all radio/direct chatter. It will handle the "filter" if the chat target is faraway and clear speaking voice when nearby (Not in this scenario since it is a different method since it's an Multiplayer mission).

I learned more from the Arma wiki discussing this and a lot of testings:
https://community.bistudio.com/wiki/Conversations

Also your missions are unreal too. The way the cutscene are made, especially. I still haven't figured how to make that haha
Joshua9797💾 27 Dec, 2024 @ 6:11am 
A quick question.
How did you manage to make the radio messages sound so similar to those from the vanilla campaign?
I'm especially curious about the filter you used.
Joshua9797💾 27 Dec, 2024 @ 6:09am 
I don't think I've ever seen a better scripted vanilla Arma rescue mission than this.
The story was incredibly engaging, the location was well-chosen, and the compounds were built with great attention to detail.
fvmoperator 16 Nov, 2024 @ 5:03am 
GREAT MISSION!!!
Shakybook 20 Sep, 2024 @ 3:41pm 
that was a sick ass mission. Well done. I am going to definitely enjoy the other missions.
JPAB97S | Kiosk 7 Sep, 2024 @ 6:34am 
Great fun, especially the ending! 10/10
Komodo 20 Jul, 2024 @ 3:26pm 
as usual fun dune bashing in SR
ty
Avant-garde 14 Jul, 2024 @ 8:34am 
Enjoyed the mission! Carry script works well! Nice work
PaweU 8 Jul, 2024 @ 8:00am 
another cool mission, i love carrying hostage script
choosy 5 Jul, 2024 @ 7:32am 
Krótkie ale fajne
Chris P. Bacon  [author] 14 Jun, 2024 @ 11:39am 
Fixes are out. Thanks for reporting
Chris P. Bacon  [author] 14 Jun, 2024 @ 11:28am 
@JTS
Thank you very much for the coop video. Will serve as a troubleshoot reference. Sorry for the bugs encountered, fixes on the way :).
JTS 14 Jun, 2024 @ 11:15am 
Good work. Here is a video: https://www.youtube.com/watch?v=oLv8pCvvvrE

Some bugs: I played as client. There was no plane on the crash site. The mission doesn't ended for me too (Mission complete)
giantsquid 4 Jun, 2024 @ 3:57pm 
Excellent work, thank you!
Chris P. Bacon  [author] 3 Jun, 2024 @ 11:50am 
@Kirgiz

Hey there. Thanks for playing :)

Mission i make here is purely for entertainment purposes. Any narrative i make in these missions (especially ones with Arma 3 Aegis suites mod) i try very much to make it in line with established vanilla Arma 3 lore and build upon it.

Like this mission's lore for example. Russian forces are in argana to support CSAT in their testing for their project. In order to keep it's secrecy, they want to silence a reporter who happens to take pics related to the project.
Kirgiz 3 Jun, 2024 @ 7:12am 
Good mission, thank you!
But knowing that you do good missions, I would like to say something. A true master will not make any real nation as an antagonist. You may lose some players who do not want to kill their own. The enemy should be fictitious with hints of the setting if necessary. People are tired of the dominance of the eternal enemies of civilization in the form of Russian Iranians and Vietnamese. When will this end? Isn’t it really imaginative to come up with fictitious terrorists without displaying a flag?
z4driver 29 May, 2024 @ 11:25am 
Another great mission.
Gears 28 May, 2024 @ 4:42pm 
Mr. Bacon, as a fellow mission maker I've got nothing but respect for the missions you've made, this one included. I really appreciate all the little details that you put into them like giving AI squads custom loadouts, using some of the lesser known or under used factions in the Aegis suite or the flawless execution of the task system. Well done man, well freaking done.
WendiGoose<3 26 May, 2024 @ 2:01pm 
awesome awesome awesome, extract helo landed on 2 of my guys killing them at the very end, still awesome
KingJ 26 May, 2024 @ 1:07pm 
good mission but i have to say i would change the end: make a little ambush nothing too spicy and when you defend the Exfil position just let the chooper land peacefully... except that very nice thank you <3
Chris P. Bacon  [author] 26 May, 2024 @ 7:49am 
@angry_lizard

Thanks for playing, man. Glad you enjoyed :)
angry_lizard 26 May, 2024 @ 7:37am 
Thanks for putting in the effort and making another solid scenario. Hot extraction at the end was well done; felt tense and under pressure even with only a handful of well placed and timed AI
Chris P. Bacon  [author] 26 May, 2024 @ 5:32am 
@zahl
Thanks for playing, dude.

Yep just gave another playtest and it seems like the abandoned base is too cramped that it just fucked their pathfinding also i feel. Update already rolled. Hope it works and yall's end :)
zahl 26 May, 2024 @ 5:08am 
the end was a bit glitchy because my squad didnt want to enter the chopper while under fire so it just sat there for what felt like 3 minutes but thats just arma being arma lol

except that: another REALLY well done mission once again
Chris P. Bacon  [author] 26 May, 2024 @ 4:43am 
@onestar

Hey man, thanks for always check mine out man. Always appreciate it :)

I've already tuned down the AI skill and aim since release but i guess their usage with their AK-12s is just that good i guess, even in my play tests.
onestar 26 May, 2024 @ 4:13am 
You've done it again..and again. Solid, robust yet simple A grade mission. I would've liked that my AI minions survived the duration, but not a big deal breaker!
Chris P. Bacon  [author] 25 May, 2024 @ 5:32pm 
@Komodo

And as usual, thanks for checking it out :)
Komodo 25 May, 2024 @ 10:40am 
excellent CPB, another banger as usual