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Created by Chris P. Bacon
(9.5/10) - Easily one of my favorites, it's simple, easy mission, once again liked the setting, the desert, the equipment available,
Using the prowler with a minigun is really OP since your AI squadmates are really acurate with it, the ending is really cool
with the heli exfill, not too heated which I liked... The story behind this mission and its flow I really enyojed and would
love to play more missions like this. Safrou-ramal is a perfect map for easy missions that are really enjoyable
cause of it's open and spacious terrain and I really enjoy playing on it, and I would love some more missions on it.
Thank you.
Creating cutscenes is actually quite simple, but it can be very time-consuming.
Maybe this thread is a simple starting point:
https://forums.bohemia.net/forums/topic/243617-add-shake-effects-to-custom-camera/?do=findComment&comment=3480360
Heya dude.
I didn't add anything to the soundfile in this mission, so to speak.
All of my scenario uses the KBtell system to handle all radio/direct chatter. It will handle the "filter" if the chat target is faraway and clear speaking voice when nearby (Not in this scenario since it is a different method since it's an Multiplayer mission).
I learned more from the Arma wiki discussing this and a lot of testings:
https://community.bistudio.com/wiki/Conversations
Also your missions are unreal too. The way the cutscene are made, especially. I still haven't figured how to make that haha
How did you manage to make the radio messages sound so similar to those from the vanilla campaign?
I'm especially curious about the filter you used.
The story was incredibly engaging, the location was well-chosen, and the compounds were built with great attention to detail.
ty
Thank you very much for the coop video. Will serve as a troubleshoot reference. Sorry for the bugs encountered, fixes on the way :).
Some bugs: I played as client. There was no plane on the crash site. The mission doesn't ended for me too (Mission complete)
Hey there. Thanks for playing :)
Mission i make here is purely for entertainment purposes. Any narrative i make in these missions (especially ones with Arma 3 Aegis suites mod) i try very much to make it in line with established vanilla Arma 3 lore and build upon it.
Like this mission's lore for example. Russian forces are in argana to support CSAT in their testing for their project. In order to keep it's secrecy, they want to silence a reporter who happens to take pics related to the project.
But knowing that you do good missions, I would like to say something. A true master will not make any real nation as an antagonist. You may lose some players who do not want to kill their own. The enemy should be fictitious with hints of the setting if necessary. People are tired of the dominance of the eternal enemies of civilization in the form of Russian Iranians and Vietnamese. When will this end? Isn’t it really imaginative to come up with fictitious terrorists without displaying a flag?
Thanks for playing, man. Glad you enjoyed :)
Thanks for playing, dude.
Yep just gave another playtest and it seems like the abandoned base is too cramped that it just fucked their pathfinding also i feel. Update already rolled. Hope it works and yall's end :)
except that: another REALLY well done mission once again
Hey man, thanks for always check mine out man. Always appreciate it :)
I've already tuned down the AI skill and aim since release but i guess their usage with their AK-12s is just that good i guess, even in my play tests.
And as usual, thanks for checking it out :)