Total War: WARHAMMER III

Total War: WARHAMMER III

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Master_Engineer_Reskin For Karl Franz and Friends.pack
   
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14.709 MB
26 May, 2024 @ 7:35am
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Master_Engineer_Reskin For Karl Franz and Friends.pack

Description
Master Engineer Reskin for the Empire

Updated for all factions of the Empire, allowing any faction to recruit the master engineer, unlike the original mod which restricted this to the Wissenland faction.

This reskin functions as a standalone mod; you don't need both the original and this version in your mod folder. It is compatible with any mods that don't alter the master engineer reskin. If there are issues, try placing this mod last in the load order.

No need to use the original mod; links to the original creator are provided below. Now, Karl Franz can also recruit the master engineer with this reskin.

Original Creator Peepepeper https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3244617349
22 Comments
HandsofDoom 6 Jan @ 10:37am 
At first the mod worked great and suddenly the front side of the helmet was missing. It's a shame, please fix it! Really good MOD!
Even re-installing the game, mod, without other mods, and turning the mod off and on didn't help.
Tried all variants, especially around Christmas it still worked...
Lo Double g 28 Oct, 2024 @ 12:45am 
my enginer dont have a nose
LzardMan  [author] 27 May, 2024 @ 1:31am 
@sigmars_disciple no need tp run this mod with the original master engineer mod. this mod supports all factions of the empire meaning all empire factions can recruit the master engineer with the reskin version.

Regarding @Mortarch of Blood. I was referring to the mod link he sent which is ChaosRobbies
Empire Master Engineers III which i thought would conflict with this mod as both modify the master engineer vanilla. upon inspecting there seems to be no problem, its just that the EME3 has a missing and outdated tables.
sigmars_disciple 26 May, 2024 @ 6:52pm 
I still recommend considering to work the essential bits of info from the comments under your mods and making everything as clear as possible also for modding newbies (just as this is what I'd want as a user), but hey - they are your mod pages <3 Have a good one
sigmars_disciple 26 May, 2024 @ 6:52pm 
Regarding Chaos Robie's mod: it's just that a couple of comments below (and just a couple of hours ago) you replied to @Mortarch of Blood that Unique Steam Tanks would crash with your mod and that you had to make a "temp fix" version of the mod in order for everything to work fine. So I thought I also will need this patched/updated version of the mod and asked you to please share it.

I'm glad to hear it does seem to work just with CR's original mod now out of the box and without the fixes you made, correct? Perfect, but then I guess you should remove the stuff you wrote below to Mortarch because this will confuse people just like it did me.... <3
Unless I completely misunderstand, there are now 2 pretty conflicting statements right next to one another.
sigmars_disciple 26 May, 2024 @ 6:41pm 
OK, bro. Thanks - I'll give that a try. I appreciate you <3
Although I'm still not sure now if I can or cannot run THIS mod and the original "Master_Engineer_Reskin" mod you made (affecting Wissenland) together or not if the changes should apply to the 2 factions.

It sounds like it's possible to run them in parallel but if you could confirm that again for me? Thx
LzardMan  [author] 26 May, 2024 @ 2:05pm 
@sigmars_disciple I aso use Chaos Robie's Unique Steam Tanks mod and it works well with all my mods so i wont be making a combined version of it as they don't conflict one another.


U can use this mods along with my other mods using the load order
Unique Steam Tanks
Master Engineer Reskin / Engineer Resin
Imperial Carmine Dragon for Karl Franz - Just for Fun haha
Ironfist + Colossus of Nuln

most of the mods works fine with other mods and does not cause conflicts between them ;)
sigmars_disciple 26 May, 2024 @ 1:33pm 
I do use Chaos Robie's Unique Steam Tanks mod as well and would love if you could upload that mod/patch for it. <3 I'm following your Workshop now - thanks!
sigmars_disciple 26 May, 2024 @ 1:31pm 
Hey bro, it's all good. Thanks for clarifying and getting back at everybody.

I would just move the important info up to the description so everybody reads it ;)

Like "This mod, like the other version of this mod (link), reskins the vanilla ..... when you're playing as Karl Franz/Reikland.

Unlike the original mod XY (link) which only gives my reskinned hero to the faction of Wissenland, use this is you play as Reikland / Karl Franz..... You can use both mods to reskin both factions at the same time OR Choose one of your mods but don't run them at the same time....

Compatibility: You can use this with Sigmar's Heirs .... etc." You know? :)

Me and the other nerds who have commented so far we'd probably figure most of these things out ourselves, but I promise you the average Steam user probably won't <3
LzardMan  [author] 26 May, 2024 @ 11:33am 
fahad.c Nice! feel free to tell me the results and u can add me on steam. i know a way u can get all warhammer 3 dlcs for free and hopefully i think that will help with your problem as i think some of the gears used in helmets are in the locked dlcs.