Rain World

Rain World

114 ratings
Artificer's Arsenal (Now with Rain Meadow Support!)
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1.780 MB
26 May, 2024 @ 2:00pm
27 Jun @ 11:53am
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Artificer's Arsenal (Now with Rain Meadow Support!)

In 1 collection by superdinosaur212
Dino's Funny Guns
10 items
Description
A LOT of guns
a good bit

INFORMATION:

Adds in 27 new guns! each with different stats/abilities

Has a remix menu, with options for mouse aiming and twin-stick shooting

Configure DinoLib to let Scavengers spawn with them!

Spawn in sandbox, with beastmaster, or with dev console(spawn_raw GenericGun <Gun Type/Skin>)

Note that most guns will not spawn in sandbox unless you tick a option in the remix settings, this is to reduce clutter in the sandbox menu.


HOW TO USE:
- Hold/Tap throw to fire
- Hold Pckp with a rock/bomb to reload, Hold it for longer to switch fire modes(press throw once the UI pops us)

How to use with Meadow:
- Guns spawned in any meadow session should just work for all players, with aiming and shooting working correctly
- There is a custom ArenaCompetitive gamemode called "Artificer's Arsenal Firefight", where each player will be spawned holding a gun. In order to configure which guns spawn, a file called "ArtiArsenalEnabledGuns.txt" will be automatically created in "Rain World\RainWorld_Data\StreamingAssets" with each gun in the game existing on a line (Besides the secret ones ;) ). Remove guns from that list and they will not spawn in the Firefight gamemode.
- In firefight spears will automatically be replaced with rocks by default. You may tick a remix option to disable this.

NOTE: I would really recommend adding Dino.ArtiArsenal to your list of meadow high impact mods. Both the host and everyone joining need to have Artificer's Arsenal for it to work (adding it to your list of high impact mods might even allow you to play with randoms :) )

KNOWN ISSUES:
- Guns may or may not break(e.g. infinitely point upwards) when dropped by scavs(Not enough documentation on the issue, I have no idea how to fix it

- FOR MEADOW: Meadow support is MOST STABLE IN ARENA MODE, testing in story mode has been sparse and I'll work on better support

REPORTING ISSUES:
- Please ethier provide a exception log(if it is a crash) or/and a detailed method of consistently reproducing the issue
- Using steam comments to report bugs is never ideal, feel free to contact me via discord(dangerdino30) or email(superdinosaur212@gmail.com) to send exception logs. You can still use steam comments if you have a consistent way of reproducing the bug/crash though
- "It crashes my game" is NOT sufficient by itself for me to solve your issue, please be more detailed

PLANNED FEATUERS:
- At the point of writing this, i've done what I feel like doing with this mod, and do not have any more major updates planned

- As for meadow, I am willing to maintain this mod and try to increase stability

Sprites/Art by Carminder!
Popular Discussions View All (3)
46
1
19 Jul @ 12:56pm
PINNED: Suggestions
superdinosaur212
2
27 Jun @ 1:43pm
plz read
The Untouchedeye8
19
1
20 Jul @ 12:11pm
PINNED: Bug Reporting
superdinosaur212
189 Comments
superdinosaur212  [author] 4 Jul @ 11:51pm 
There is a mod wiki that has a bunch of information written in a table about the guns of this mod. From what I recall the guns have a trade value of 8, just under a pearl(10)
clonker 4 Jul @ 10:52pm 
how much does a gun trade for when i give to a scav *yes im not playing arti* but i just wanna know if i should steal every gun i see off scavs
FakeBot 27 Jun @ 10:19pm 
tried out the big iron gun, LITERALLY THE BEST GUN EVER, would 100% recommend testing it out for yourself
Flint 27 Jun @ 12:46pm 
Remember: No Karma.
El Señor Miguelito 27 Jun @ 12:32pm 
>:-D

Wonderful... That's all I'll say.

(Installation.Scav_annihilation_inrainmeadow-go procceding)
Zippesquirrel 27 Jun @ 11:55am 
this seems alright but it needs a rat gun.
LoganT541 21 Jun @ 8:40pm 
add a musket
ERROR2401 16 Jun @ 9:56am 
The only thing is, I use the right stick for other inputs, like ones related to instant replay (as well as the d-pad)
superdinosaur212  [author] 16 Jun @ 7:45am 
ERROR2401 I think the answer there is the twin stick aim option in the settings, it lets you use the right joy stick for aiming
ERROR2401 8 Jun @ 3:08pm 
Could you add either an option to have a certain input hold you in place while you aim with the movement keys/joystick, or allow jolly coop pointing to aim the gun?
This is mainly for either people playing on controller or for steam deck players (who don't want to bind shoot/pickup to mouse keys, or have mouse drag on both right and left click)