Rain World

Rain World

Artificer's Arsenal (Now with Rain Meadow Support!)
189 Comments
superdinosaur212  [author] 4 Jul @ 11:51pm 
There is a mod wiki that has a bunch of information written in a table about the guns of this mod. From what I recall the guns have a trade value of 8, just under a pearl(10)
clonker 4 Jul @ 10:52pm 
how much does a gun trade for when i give to a scav *yes im not playing arti* but i just wanna know if i should steal every gun i see off scavs
FakeBot 27 Jun @ 10:19pm 
tried out the big iron gun, LITERALLY THE BEST GUN EVER, would 100% recommend testing it out for yourself
Flint 27 Jun @ 12:46pm 
Remember: No Karma.
El Señor Miguelito 27 Jun @ 12:32pm 
>:-D

Wonderful... That's all I'll say.

(Installation.Scav_annihilation_inrainmeadow-go procceding)
Zippesquirrel 27 Jun @ 11:55am 
this seems alright but it needs a rat gun.
LoganT541 21 Jun @ 8:40pm 
add a musket
ERROR2401 16 Jun @ 9:56am 
The only thing is, I use the right stick for other inputs, like ones related to instant replay (as well as the d-pad)
superdinosaur212  [author] 16 Jun @ 7:45am 
ERROR2401 I think the answer there is the twin stick aim option in the settings, it lets you use the right joy stick for aiming
ERROR2401 8 Jun @ 3:08pm 
Could you add either an option to have a certain input hold you in place while you aim with the movement keys/joystick, or allow jolly coop pointing to aim the gun?
This is mainly for either people playing on controller or for steam deck players (who don't want to bind shoot/pickup to mouse keys, or have mouse drag on both right and left click)
crazy jorden dawg 29 Apr @ 1:51pm 
got it!
starshooter81 29 Apr @ 8:49am 
for some reason scavs dont use guns anymore. when i enter a room with scavs in it then they all drop their guns and dont pick them up.
RadiantFurret 27 Apr @ 6:33pm 
It does work with beastmaster now, you just have to unsubscribe and resubscribe from this mod for it to work
superdinosaur212  [author] 27 Apr @ 3:44pm 
it shouldn't anymore? Unless I forgot to update it
crazy jorden dawg 27 Apr @ 1:44pm 
this breaks beastmaster for some reason
superdinosaur212  [author] 24 Apr @ 10:32am 
Guns being able to be put on a slugcat's back has been something I've been thinking about... Though I haven't exactly figured out how to do it/it is not a planned feature
981O 21 Apr @ 2:17pm 
Could you please add the option to put your weapon behind your back?
superdinosaur212  [author] 21 Apr @ 12:49pm 
Thanks for letting me know. To be honest that makes sense, I'll try to fix that sometime this week
ERROR2401 21 Apr @ 7:52am 
this breaks the latest version of beastmaster.
Mothman 2 13 Apr @ 9:05pm 
First played this mod on an artificer run in combination with changed threat music, blood, V1 skin and various sfx mods to create what I call "Ultrakill at Home". Ancients are dead, Karma is fuel, Scav Tolls are full. 10/10 best artificer experience I've had.
Cyberwolf606 7 Apr @ 4:14am 
nvm. didn't have the mod on just dinolib
Cyberwolf606 7 Apr @ 3:56am 
is the method for spawning guns through dev console different? nothing I try to spawn them works, and GenericGun doesn't seem to be a command?
vivbug 5 Apr @ 8:58pm 
great job dude :D
shoutouts to you for returning when we needed you most!
I'm gonna get back to brute-forcing a watcher playthrough...
With guns.
superdinosaur212  [author] 5 Apr @ 6:49pm 
This mod is updated to the watcher update. I don't actually typically keep the legacy versions, though yeah I probably should it wouldn't be a bad idea
Silvertiger1 5 Apr @ 6:24pm 
(it's crashing my rainworld when I shoot a gun)
Silvertiger1 5 Apr @ 6:17pm 
Every copy of Rainworld is personalized.....
Silvertiger1 5 Apr @ 6:16pm 
And made its intended version the first beta ever
Silvertiger1 5 Apr @ 6:16pm 
How did the mod just break itself while I was on a beta version
superdinosaur212  [author] 5 Apr @ 2:05pm 
I'm not sure I follow and it would not make sense for that to be the case
Silvertiger1 5 Apr @ 1:52pm 
Quick question but why when I change my quality and stuff settings the scavs don't pick up anything
superdinosaur212  [author] 5 Apr @ 1:03pm 
Mod should be updated and working now
cyanRoyalty 5 Apr @ 1:00pm 
Scavs roll up on us, scugs start blastin.
derp 5 Apr @ 10:22am 
i await this mods update I WANT TO FILL THE NEW ENEMIES WITH LEAD :slugcatdead::slugcatdead::slugcatdead::slugcatdead::slugcatdead:
superdinosaur212  [author] 5 Apr @ 9:58am 
As of yesterday i've begun going through and fixing major bugs/updating my mods to watcher. Some of them should just work but nothing that uses bullets will work besides the Hand Grenade mod. Artificer's Arsenal should be updated in the next few hours
vivbug 5 Apr @ 9:40am 
Gl dude!!!!!
superdinosaur212  [author] 3 Apr @ 4:29pm 
I'll try my best to get around to updating my gun mods to watcher soonish, I've got a lot going on in terms of school and more important projects these days
Silvertiger1 3 Apr @ 4:28pm 
I love having a gunfight with the scavengers with this
Silvertiger1 3 Apr @ 4:27pm 
Using properties
Silvertiger1 3 Apr @ 4:27pm 
No but you can enter the betas
AviY2K 2 Apr @ 8:04pm 
does the gun mod still work with the watcher dlc?
Garf 17 Mar @ 1:29pm 
Weapons for "fun".
Billythek1dder 27 Feb @ 4:48pm 
Theres a problem with the guns where the ammo text is overlayed across the screen when entering a pipe
superdinosaur212  [author] 27 Feb @ 3:04pm 
There's one more gun-related mod that might come out at some point, though it might take a while as it hasn't been worked on in months. I'll for sure do it if that mod comes out, and as for artificer's arsenal i'm not too sure if I'll ever get around to it. If someone else makes one though I would be happy to help make sure the information is accurate
superdinosaur212  [author] 27 Feb @ 3:02pm 
Oh yeah I was considering making a steam guide on that, never got around to it :slugcatdead:
Kalevtov 27 Feb @ 1:11pm 
i think it would be cool to have a discussion where we all come together and compile every semi-secret thing about the guns like the crouching lowering recoil
Cyberwolf606 30 Jan @ 6:28pm 
why do Scroungers spawn with these????
Down + Grab
BillyBobWithaT 18 Jan @ 2:33pm 
How do you drop the guns (i have read the description and i dont see anything about dropping it)
I have a mod idea, sometime do you think it would be good to add gun vultures? (would be very silly)
enable the box in the remix menu