Portal 2

Portal 2

2,064 ratings
Observation
   
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2.194 MB
11 Oct, 2014 @ 10:06pm
16 Oct, 2014 @ 8:57am
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Observation

Description
"You are a worker in the observation room. When you wake up, you find there are no more test subjects testing. Maybe you gonna finish the test yourself this time."

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OK guys, playthru videos are very welcomed since there still might be glitches in the map. I learned a lot from your playthrus. Blindrun is especially preferred because it let me know what player feels. So if you are willing to don't hesitate to send me one ^^ Thanks again for everybody rating up and down making it a five-star!!
77 Comments
not-paradiser  [author] 7 May, 2022 @ 12:49am 
Thank you for playing @c4shurik !
c4shurik 3 May, 2022 @ 8:08am 
Very nice!
not-paradiser  [author] 12 Jul, 2019 @ 11:30pm 
Hey @Light Warrior, thank you so much for playing and giving insightful feedback! I really like your perspective on the aesthetic. You pinpoint the exact problems. It may be a cool-looking custom map, but it needs way more careful delivery, and polishing.

This map was made 5 years ago, and I've since moved on to learn more "real-world" game development. It makes me happy that my old maps are still played and thoughtfully commented on by players like you :) <
Light Warrior 11 Jul, 2019 @ 12:52pm 
Finally, the test as a whole, while solid and admirably done, is far too short. Flesh out this story more! Thanks for your creation.
Light Warrior 11 Jul, 2019 @ 12:52pm 
It has spooky and creepy going for it. So those are good things. And the execution of the solution seems fairly solid to me. In terms of that, this test is a nice creation. I have qualms with the aesthetics, however. Now, the music is great. But why the mannequin staring at the player? It's eyelash-nudgingly creepy for like 2 seconds, then it just gets in the way. I like how certain elements of the test reveal themselves throughout, but not the WAY in which they reveal themselves. Things explode and go BOOM, and somehow panels and such wind up EXACTLY where they're supposed to? Not believable for a science lab. Finally, the ending was GREAT! Creepy, depressing, foreboding, and mocking all at the same time! But the useless companion cube just appearing like that was cheesy. I personally feel that the companion cube should be treated as a test element and used with good reason, instead of as a "friend."
Thinker 10 Aug, 2018 @ 12:08pm 
I can't wait.:steamhappy:
not-paradiser  [author] 9 Aug, 2018 @ 9:18pm 
@Thinker Thanks! I'm learning game dev now and I'm gonna make a good game in the future ^
Thinker 9 Aug, 2018 @ 1:04pm 
I hope you have more in-store for the future. Because this is interesting.
not-paradiser  [author] 5 Nov, 2017 @ 4:42pm 
@Petutski Thank you so much! One day I will make a game that will still be fun after an eternity!
Petutski 5 Nov, 2017 @ 4:38pm 
Still fun after three years! I am amazed at how I totally forget maps I played a while ago!