Europa Universalis IV

Europa Universalis IV

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Slower Colonization (-50% version)
   
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27 May, 2024 @ 4:28pm
1 Jun, 2024 @ 10:48am
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Slower Colonization (-50% version)

Description
Compatible with 1.37.

CONFIGURABLE VERSION HERE.

Decreases the rate of colonization for both player and AI countries so that the map is not fully colonized by late game, making your campaign more historically accurate.



Details
Ever feel like colonization is too fast? Want to export your save to Victoria 2/3 for a mega campaign but realize that there's not any land left to colonize? This mod is for you!

This mod reduces the rate of colonization by half (configurable version here) by applying a debuff to the "Global Settler Increase" modifier of each country. Countries are checked yearly, so there should be virtually no impact on performance.

Due to a limitation of the game, modifiers cannot be dynamic. The solution is using a binary adder system which applies multiple modifiers of different values until the desired amount is reached. See below:



Hovering over the Global Settler Increase in the Stability and Expansion tab shows the binary modifiers added. Note how the negative modifiers add up to half of what the positive modifiers add up to. This can also be verified for the AI by checking a province that they are currently colonizing.



Compatibility
Should be compatible with everything since it does not overwrite any game files.

Can be added and removed mid-campaign since nothing is added to the save file.

Not ironman compatible.

Acknowledgements
This mod was only made possible due to u/Justice_Fighter which I believe is the developer of MEIOU and Taxes.
11 Comments
Maffe 10 Jan @ 9:30am 
Yes, it is.
Xcyiterr 1 Oct, 2024 @ 9:50am 
just a question, is this compatible with Anbennar by any chance?
maraganina  [author] 6 Jun, 2024 @ 8:23am 
@cyruscheung520 the 1/4 version (75%) is slower. I've just released a configurable version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262353215 . You can choose between 25%, 50%, 75% and 90% slower (90% means a tenth of the regular speed, so very slow).
cyruscheung520 6 Jun, 2024 @ 4:25am 
May I know which one is slower this version or the 1/4 Version?
ross 3 Jun, 2024 @ 3:33pm 
hell yeah, this is perfect
maraganina  [author] 1 Jun, 2024 @ 10:55am 
@Ckasaron I made a special 1/4 version just for you: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3259094213

Let me know how it is and if a 1/8 would be good.
Ckasaron 31 May, 2024 @ 12:30pm 
I think colonization should probably be more like 1/4 or even 1/8 the current speed, if only because colonies get called automatically into mainland European wars (when realistically before the 1800s they were too far away to seriously partake) and/or colonies should not count towards mainland European objective-centered war score. Thus, for example, full-occupying Spain with no remaining allies on their side should give you 100% WS, whether their colonies are occupied or not.
maraganina  [author] 31 May, 2024 @ 6:24am 
@Palpat it should work without a problem since my mod doesn't overwrite any game files and is self-contained. Let me know if you can't see the debuff or something and I can try and fix it.
Palpat 31 May, 2024 @ 5:51am 
Do you think this would be compatible with "Colonial scepticism" mod?
That one adds financial penalties with events + block regions.

I would like to use both mods, as EU4 colonization is way, way too fast & easy.
maraganina  [author] 28 May, 2024 @ 10:36am 
@BossOfThisGymX the modifiers expire and are recalculated on a yearly basis for all countries. Example: when you research a new technology that adds, say, +20 settler increase, the mod will then apply a −10 settler increase debuff. Meaning that the effect of the mod is an overall reduction of 50% in the global settler increase of all countries (wherever the settler increase was coming from).

Another example: if you have native suppression policy, which adds +20 settler increase, the mod will apply a −10 debuff. If you then change to another policy, the –10 debuff will be removed.