Europa Universalis IV

Europa Universalis IV

Slower Colonization (-50% version)
11 Comments
Maffe 10 Jan @ 9:30am 
Yes, it is.
Xcyiterr 1 Oct, 2024 @ 9:50am 
just a question, is this compatible with Anbennar by any chance?
maraganina  [author] 6 Jun, 2024 @ 8:23am 
@cyruscheung520 the 1/4 version (75%) is slower. I've just released a configurable version here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262353215 . You can choose between 25%, 50%, 75% and 90% slower (90% means a tenth of the regular speed, so very slow).
cyruscheung520 6 Jun, 2024 @ 4:25am 
May I know which one is slower this version or the 1/4 Version?
ross 3 Jun, 2024 @ 3:33pm 
hell yeah, this is perfect
maraganina  [author] 1 Jun, 2024 @ 10:55am 
@Ckasaron I made a special 1/4 version just for you: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3259094213

Let me know how it is and if a 1/8 would be good.
Ckasaron 31 May, 2024 @ 12:30pm 
I think colonization should probably be more like 1/4 or even 1/8 the current speed, if only because colonies get called automatically into mainland European wars (when realistically before the 1800s they were too far away to seriously partake) and/or colonies should not count towards mainland European objective-centered war score. Thus, for example, full-occupying Spain with no remaining allies on their side should give you 100% WS, whether their colonies are occupied or not.
maraganina  [author] 31 May, 2024 @ 6:24am 
@Palpat it should work without a problem since my mod doesn't overwrite any game files and is self-contained. Let me know if you can't see the debuff or something and I can try and fix it.
Palpat 31 May, 2024 @ 5:51am 
Do you think this would be compatible with "Colonial scepticism" mod?
That one adds financial penalties with events + block regions.

I would like to use both mods, as EU4 colonization is way, way too fast & easy.
maraganina  [author] 28 May, 2024 @ 10:36am 
@BossOfThisGymX the modifiers expire and are recalculated on a yearly basis for all countries. Example: when you research a new technology that adds, say, +20 settler increase, the mod will then apply a −10 settler increase debuff. Meaning that the effect of the mod is an overall reduction of 50% in the global settler increase of all countries (wherever the settler increase was coming from).

Another example: if you have native suppression policy, which adds +20 settler increase, the mod will apply a −10 debuff. If you then change to another policy, the –10 debuff will be removed.
BossOfThisGymX 28 May, 2024 @ 8:08am 
Didn't test it yet but do the slower colonization modifiers expire with tech advance? Would make sense or maybe even swap it with the tech bonuses 👀