RimWorld

RimWorld

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Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)
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Mod, 1.4, 1.5
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946.892 KB
28 May, 2024 @ 5:09am
28 May, 2024 @ 5:13pm
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Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)

In 1 collection by DomB
RimWorld (Ultimate Edition) 1.5 FULL COLLECTION
159 items
Description
About

Unofficial 1.5 update for Pharmacist, + Retrofix for 1.4

I wanted to use Pharmacist within my collection whilst we wait for the author, so I updated myself and thought to share.

Includes Blood Rot & Lung Rot fix:

Colonists now categorise the threat of Blood/Lung Rot correctly & tend as expected.

Blood Rot fix:
https://github.com/fluffy-mods/Pharmacist/pull/43/files

Lung Rot fix:
I added some code & requested merge with Fluffy: https://github.com/fluffy-mods/Pharmacist/pull/49

Compatible with Smart Medicine (my fork only):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3256317028

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Original Mod Description

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1365242717

Not all injuries are equal; pharmacist prescribes the right medicine for the job.



Does not require a new save game
Can safely be enabled in an ongoing save-game, disabling will cause a one-time error message upon loading the save again for the first time. The error message is mostly harmless.



Pharmacist allows you to set the maximum level of medicine that may be used for certain treatments. Doctors will use the best medicine that is available, and that is at most the level of the targets' medical care setting and the pharmacists' advice. Four levels of injuries are distinguished;

- Minor (bruises, non-lethal diseases, small cuts)
- Major (larger cuts, potentially lethal diseases)
- Life-Threathening (extreme bleeding, heart attacks, etc.)
- Operations (all implants, harvesting, etc.)

The Pharmacists' advice for each of these can be set for Colonists, Guests, Prisoners and Animals separately with the 'Pharmacist' button on the main bar.



Doctors out on the rim treat wounds in batches, and use the same medicine for each treatment in a batch. I did not want to confuse them too much, so I've left that behaviour intact. That means that the worst injury determines what medicine is used for the whole batch, and doctors may still use Glitterworld medicine for treating a bruise if they were treating a heart attack at the same time.

As far as I know, the mod should be compatible with everything. Mods that directly alter the available number of medical care options may cause issues, and I think I've seen such a mod at one point, but I've been unable to find it again. If you find any incompatibilities, please let me know!

I'm not quite happy with the UI yet, but for now it's functional. If you have suggestions, I'm always willing to listen.

Some injuries might be diagnosed wrong, and receive medicine that is either not good enough or too good. If the treatment is too good, make sure that it wasn't part of a batch treatment (see above). If the treatment is not good enough, that's a bigger problem, and I'd like to know about what injuries are diagnosed badly.

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Popular Discussions View All (1)
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27 Oct, 2024 @ 1:48pm
Possible incompatibility with anomaly entities requiring tending and pharmacist
Blacksoul
24 Comments
Worst Player NA 23 hours ago 
@Ginga there are a lot of mods that will still work in 1.6 even though they have not been updated for it, so Kolopis saying it has issues with 1.6 is actually quite helpful. :P
Ginga 8 Jul @ 2:32pm 
@Kolopsis Except it's not a bug. If you look at the top right of the page it says "Mod, 1.4, 1.5" which means it's not meant to be played or updated for play on 1.6. It only becomes a bug if the creator updates to 1.6 and it still doesn't work.
Kolopis 7 Jul @ 7:48am 
What do you mean? I am just reporting a bug so the creator knows what to look at. I also give info to other people that it doesn't work in unstable 1.6 (some mods do without update). You look for drama when there is no drama
PaPa' SamBuBu 1 Jul @ 7:26pm 
This has to be the most impatient community when it comes to updating mods....
Ginga 30 Jun @ 7:44am 
@kolopis well... considering this is for 1.5... obviously?
Kolopis 21 Jun @ 9:18am 
Doesn't work in unstable 1.6. Pawns cannot heal at all.
MonsterCock69 3 May @ 9:13am 
Sike I made a list of the mods we have in common, it's surprisingly short https://pastebin.com/dafpMx8g
MonsterCock69 3 May @ 8:28am 
@(^0v0^)OriginalOwll same happens to me
https://gist.github.com/HugsLibRecordKeeper/23d7d1149fdcac125bc689266792aa7f
I thiink confronting and seeing the mods in common could help find the responisble faster
(^0v0^)OriginalOwl 3 May @ 4:29am 
My Pharmacist settings are being ignored, and i cant find anything mentioned in the logs that is causing it https://gist.github.com/HugsLibRecordKeeper/4faaf4eddfc9d0898171b5e2be94d4c3
Three 26 Dec, 2024 @ 2:48pm 
@DomB Would it be possible to add Icon to the button, instead of a text? For example, by imbedding this abandoned mod? Pharmacist Icon