XCOM 2
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[WOTC] Deadput's Lost Skins
   
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48.578 MB
28 May, 2024 @ 7:29am
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[WOTC] Deadput's Lost Skins

Description
Imagine actually coming back to mod for Xcom 2 on a whim.
That wasn't the case here though as I'm hard at work on multiple mods right now, this is simply one of them and what I'm releasing first.

Skins can be enabled/disabled via the following ini files:
SteamLibrary\steamapps\workshop\content\268500\3256278611\Config\XcomEnemyReskinnerRedux.ini

Mod Information:
The purpose of this mod is but a simple one, re-skinning 2 Lost units from 2 different mods that otherwise aren't quite visually distinct from base game Lost, this is to enable visual distinction and tell who is who from afar, such as the overhead camera view.
  • The Lost Boomer from A Better Advent gains a look that visually showcases the explosive nature that these poor souls underwent with burnt skin and pus-sacs filled with orange-Meld, a visual hypothetical on what a Lost would look like if they were influenced more by the Pods that contained Meld rather than the Gas Abduction pods that are responsible for the rest of the Lost. The height scale of the model is increased to 1.05

    This requires: A Better Advent

  • The Lost Grappler from the LWOTC Standalone Enemy Pack gains an albino colouring with red glow on areas such as the eyes to symbolise agitation and thus the behaviour pattern for lashing out at anything nearby which game play wise is the unit's bladestorm ability. Their height is much taller at a 1.10 to better visualise their grappling capabilities.

    This requires: LWOTC Standalone Enemy Pack
Both skins are lightly inspired by Crimson Heads from Resident Evil.

Mod Install instructions and compatibility:
Make sure to install this mod after any of the required mods.
All the listed DLC as well as it's mods are hard requirements, the individual enemy mods covered are not.
So one can run whatever mod is desired on an individual basis.

Issues:
None as of now, since these are replacers the reveal animation issue with mods like World War L or some of my other reskin mods should not likely happen.

Credits:
Thanks to many:

RustyDios for writing up the config file and creating the thumbnail image for me.
DerBK for the Lost Boomer from A Better Advent.
BlackDog and the LWOTC Team for the Lost Grappler from the LWOTC Alien pack.

Permissions:
Anyone is free to use any of the enemy models that I made here, credit would be appreciated if done so.
9 Comments
BlackDog 15 Jun, 2024 @ 8:51pm 
Loving the screenie of the drunk pigeons over there :D
Deadput  [author] 29 May, 2024 @ 12:49am 
@Arock World War Lost I believe does this change already.
Arock 28 May, 2024 @ 10:09pm 
This is great, thank you for doing it.
Someday I hope someone adds the tactical DLC zombies to the Lost ranks.
Mac Dog64 28 May, 2024 @ 11:05am 
The legend has returned:)
Deadput  [author] 28 May, 2024 @ 10:05am 
I cover that in the issues section, answer is yes at least in my testing.

Keep in mind this was without WWL which I'm certain doesn't do anything to these 2 units anyways.
p6kocka 28 May, 2024 @ 8:33am 
Thanks for the mod. Do these skins appear in the short cutscenes after the Lost are being activated?
Deadput  [author] 28 May, 2024 @ 7:59am 
Good question, perhaps one may find them in the heart of an Abandoned city.

Make certain to call out to them, they may be receptive to raised voices and loud noises.
Max 28 May, 2024 @ 7:52am 
they're lost? where'd they go??
Deadput  [author] 28 May, 2024 @ 7:51am 
More like Found skins am I right?