RimWorld

RimWorld

137 ratings
Large Faction Bases (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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1.407 MB
30 May, 2024 @ 1:41pm
24 Jun @ 7:48am
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Large Faction Bases (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of newcolonists mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1841553735



[dsc.gg]
[github.com]


Generate larger faction bases. Their size and manpower evolve with time. It also factors in the difficulty level, and some randomness. A high-risk, high-reward challenge.

Safe to add/remove in-game.

For compatibility with other mods changing faction bases, check Choose your enemy base from BrokenBed.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: high-risk challenge
28 Comments
Leozingameplays 9 Jul @ 11:40am 
That is nice. I'm using vehicles and I figured that the bases with lots of guys don't really work well on making it difficult, since there is no actually dangerous turrets on the bases, just the small turrets and ocasional mortars that are very avoidable even in vanilla. Wanted a lil more chalenge.
Mlie  [author] 9 Jul @ 10:45am 
@Leozingameplays I have no reports of such incompatibilities at least
Leozingameplays 9 Jul @ 9:22am 
Works with RimWar and modded weapons;turrets?
Mlie  [author] 24 Jun @ 2:06pm 
@茶雨 Please see the Reporting Issues section described above
茶雨 24 Jun @ 2:02pm 
This mod seems changes the generation of the relic quests so that there are no hackable machines in the village.
Rassmond 2 Mar @ 2:12am 
this op loot really makes no sense, just found archocentipede cell lol
Mlie  [author] 16 Jan @ 1:15am 
@普通花的二律背反 Please see the Reporting Issues section described above
普通花的二律背反 16 Jan @ 1:11am 
The terminal at worshipful village didn't spawn.When I removed this mod, it returned to normal.:lunar2019shockedpig:
Mlie  [author] 6 Oct, 2024 @ 3:56am 
@Dark_Crow Please see the Reporting Issues section described above
Dark_Crow 6 Oct, 2024 @ 2:20am 
This module is suspected to conflict with other modules and prevent maps from being generated.