RimWorld

RimWorld

Large Faction Bases (Continued)
28 Comments
Leozingameplays 9 Jul @ 11:40am 
That is nice. I'm using vehicles and I figured that the bases with lots of guys don't really work well on making it difficult, since there is no actually dangerous turrets on the bases, just the small turrets and ocasional mortars that are very avoidable even in vanilla. Wanted a lil more chalenge.
Mlie  [author] 9 Jul @ 10:45am 
@Leozingameplays I have no reports of such incompatibilities at least
Leozingameplays 9 Jul @ 9:22am 
Works with RimWar and modded weapons;turrets?
Mlie  [author] 24 Jun @ 2:06pm 
@茶雨 Please see the Reporting Issues section described above
茶雨 24 Jun @ 2:02pm 
This mod seems changes the generation of the relic quests so that there are no hackable machines in the village.
Rassmond 2 Mar @ 2:12am 
this op loot really makes no sense, just found archocentipede cell lol
Mlie  [author] 16 Jan @ 1:15am 
@普通花的二律背反 Please see the Reporting Issues section described above
普通花的二律背反 16 Jan @ 1:11am 
The terminal at worshipful village didn't spawn.When I removed this mod, it returned to normal.:lunar2019shockedpig:
Mlie  [author] 6 Oct, 2024 @ 3:56am 
@Dark_Crow Please see the Reporting Issues section described above
Dark_Crow 6 Oct, 2024 @ 2:20am 
This module is suspected to conflict with other modules and prevent maps from being generated.
Windows XP 21 Sep, 2024 @ 7:52pm 
darn, I kind of likes the "op" loot though. Actually being able to find bionic arms and USEFUL stuff make raids a worthwhile method of resource acquisition.
Solzucht 20 Sep, 2024 @ 8:44am 
@titititi VBGE seems to have a higher variety of base-shapes while not being as large as the ones in this mod. By experience the Bases in this mod are about mapsized.
pklemming 8 Aug, 2024 @ 7:46am 
If this is a straight conversion, there was a big issue with the original, in that the items given in the base were vastly overpower, with villages having things like legendary cataphract armour hanging around in their base.

The base building, itself, was great, but with no easy way of changing the rewards to a more suitable level, it was kind of useless.
titititi 10 Jun, 2024 @ 9:39am 
ok
Mlie  [author] 10 Jun, 2024 @ 9:38am 
@titititi No idea, never used that mod
titititi 10 Jun, 2024 @ 9:05am 
What's the difference between Vanilla Base Generation Expanded and Large Faction Bases (Continued)?
kjjkjo5 10 Jun, 2024 @ 6:44am 
o7
Mlie  [author] 9 Jun, 2024 @ 12:45am 
@John Helldiver I dont know, Ive never used RimPy or the mod you are referring to.
Fatal 9 Jun, 2024 @ 12:38am 
I've got this installed, but "Choose your enemy base" is still complaining in Rimpy that it's missing the original Large Faction Base dependency. Is this going to be an issue?
khaolyss 6 Jun, 2024 @ 5:15pm 
Holy crap I used to love this mod back in the day but had given up hope! Thank you so much! <3
furseiseki 5 Jun, 2024 @ 8:51pm 
i always thought it strange that factions that sends hordes and hordes of enemies at you have bases that are insignificant compared to what you'd build in a typical run
Mlie  [author] 4 Jun, 2024 @ 10:54am 
@JSJosh It overrides the default base-builder so it should affect all vanilla bases.
JSJosh 4 Jun, 2024 @ 10:03am 
Does this make all bases larger? How does it decide which bases are larger? Is it random? Or is it based off of the sprite on the map?
Moger 3 Jun, 2024 @ 8:00am 
YES! 1.5!
Da Evil Wizard 1 Jun, 2024 @ 4:22pm 
also curious 666
Mlie  [author] 1 Jun, 2024 @ 11:58am 
@666666666 No idea, never used either really
666666666 1 Jun, 2024 @ 11:23am 
Does this play nice with VE bases?
NicoLiks 1 Jun, 2024 @ 2:30am 
Oh god!!! Thank you!!!