Sid Meier's Civilization VI

Sid Meier's Civilization VI

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HollowNest Civilization Rework: Core Pack
   
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File Size
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70.402 MB
31 May, 2024 @ 5:35am
18 Jul, 2024 @ 4:03am
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HollowNest Civilization Rework: Core Pack

In 1 collection by StarsWhisper
Hollownest Civilization REWORK
3 items
Description
The text on this page is AI translated.

Hollownest Civilization Rework: Core Pack
This mod is a rework version of Hollow Knight HollowNest Civilization and conflicts with it.
Because I'm too lazy to write too much code, I only reset a part of it. Therefore, the HollowNest Civilization reset is divided into multiple mods for easier updates in the future. This mod does not contain any leaders.
Since I am currently too lazy to learn the models, I have mostly used the original models directly, and only a few contents do not have models.
Some settings that seem relatively monotonous may have linked gameplay added later.

Acknowledgements
Firaxis Games
Team Cherry
H Lao's Civilization 6 Mod Beginner Tutorial Series Videos[www.bilibili.com]
Maple Lao's Civilization 6 Mod Lua Tutorial[gitee.com]
Sukritact Lao's API Directory Page[sukritact.github.io]
The great support from friends in the Civilization 6 Mod Making Discussion QQ Group 711403691
Special thanks to IthildinX Lao and Liang Lao

Supported Languages
Simplified Chinese
Traditional Chinese (AI Translation)
English (AI Translation)

Requires Dependence
It is best to play this mod with all the DLCs
Expansion Pack: Gathering Storm


Civilization Abilities
Blessing of the Ordinary
When a unit dies, it refunds half the standard purchase cost in gold or faith and has a chance to leave behind a relic (provided you have an available relic slot).

Unique Districts
Palace Grounds
Replaces Holy Site, requiring 2/3 of the production capacity of Holy Site. Adjacency bonuses from the district change to +1.
Flourishing Crossroads
Replaces Commercial Hub. Adjacency bonuses from the district change to +1, providing production equivalent to the adjacency bonus of that district. Yields from trade routes are higher than those from Commercial Hub. Upon completion, establishes trading posts directly in the city and constructs roads connecting to adjacent city centers and Flourishing Crossroads within 9 tiles reachable by land.
Black Egg Square
A unique district for HollowNest Civilization, only one can be built, does not replace any district, no population requirement. Provides +1 adjacency bonus for adjacent HollowNest unique districts as well as Campus, Theater Square, Holy Site, Commercial Hub, Harbor, and Industrial Zone. Provides +10% yield for the city.

Unique Buildings
Teachers Archives
Replaces Library, requiring higher production. Provides +2 Science, +2 Culture, +1 Great Scientist point, +1 Great Writer point, +2 writing slots. Unlocks the Industrialization technology, providing +4 Power to the city after unlocking Industrialization.
Pleasure House
Replaces Amphitheater, requiring higher production. Provides +1 Amenity, +2 Culture, +2 Great Musician points, +3 music slots.
Colosseum of Fools
Replaces Arena, city development speed -20%, maintenance 5 gold. Provides +3 Amenity, +1 Great General point, +3 relic slots. Military units produced in this city gain +3 Combat Strength, receive a free promotion, and if the city also has an Encampment, military unit production is increased by 100% production. You can spend a small amount of gold to train your units in the Colosseum of Fools once per turn. || Unlocks random events and event chains for Colosseum of Fools (not implemented yet).
Temple of Black Egg
HollowNest's unique building, provides +6 Faith, +1 wildcard slot. Upon completion, grants the Eureka for Stirrups technology and gifts a Hollow Knight regardless of tech prerequisites.

Unique Units
Hollow Knight
Replaces Knight, requires less production, no maintenance cost, and no strategic resources. Has 52 Combat Strength, 5 Movement, 3 Vision range.
3 Comments
樱井日司 2 Aug, 2024 @ 5:17am 
@StarsWhisper 好的,抱歉没有注意简介。
StarsWhisper  [author] 1 Aug, 2024 @ 10:34pm 
@樱井日司
因为这是前置mod,没有领袖
樱井日司 1 Aug, 2024 @ 10:10pm 
是我的问题吗?为啥我的领袖列表没有相关文明的选项?