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only problem is...the code on the wall confused the heck outta me. there was no place to input it. was there some sorta secret that i'm unaware of?
check the steam workshop icon in your main menu if it says unknown in red txt next to dust 2 quit the game come here n unsub then restart ya game twice so it delete old update then come here again n resubscribe to get the latest update=
that fix mod installer jammed forever bug as everything in installed mods list needs green ready txt next to it oherwise the game fails to install map updates
so check ya installed mods list n make sure its all green txt n ya good to go
i like this little map nice work:)
if ya got blocking volumes thats good maybe 1 more as a sky to cap it off vs stuff that say 2 buckets get stuck together n go flying it keep it in n drop somewhere n with all volumes make sure ya rebuild the geometry in the build thing or just build all after ya resize the volumes in geometry mode otherwise it still old shape of volume esp with stacking and nosplat volumes
nosplat volumes just shoot it with the welder=no stains means its working:)
making outdoor maps is a cow in this game to stop stains n trash going out n landcsape mode is broken the collision is borked so i just use terrain or static meshes for the ground
since most of ya crates n barrels are vulcan ones just copy the stacking areas and the decals from the vulcan map
for each crate/barrel look at the required archetypes list in the stacking volume click the padlock to lock the volume click a crate look at its properties copy the debris template txt n paste that in the stacking volume list to match the object archetype of each type of crate etc then select all of ya crates in the map and thats the required count while ya remove the dev archetypes from the list n replace em with yours n the penalty offset is at like 300 or something if change that to 3000 it give more points if you stack everything but normal points if partialy filled
the dev guide will help with stacking volumes it's really easy once ya done it a few times
I did put blocking volumes over the walls don't worry about that :) Dunno if it's bug-proof enough though, needs further testing.
And yes, i'll be doing those, i kinda expected what you said to happen about welder gun soots but didn't know there was nosplat volume so i'll be looking into that
I also did not get what is "stacking areas" are those the decals that says "barrels" and other stuff in various colors? I thought the debris acted as a prop in maps so i did not pay attention to that, will check that one as well
As for the ambient sounds i did think about it but i didn't know how to do and i was busy with irl stuff so i rushed the map
Btw take care about covid. Wishing speed recovery
just a few tips to janitor proof ya map so the janitor can't bug it out n it should be pretty solid