Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Hemorrhage - FIREFIGHT CAPTURE THE FLAG
   
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Engine: HaloReach
Game Content: Firefight
File Size
Posted
Updated
779.963 MB
31 May, 2024 @ 9:15pm
1 Mar @ 7:17pm
11 Change Notes ( view )

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Hemorrhage - FIREFIGHT CAPTURE THE FLAG

In 1 collection by DunkSauZ3
FIREFIGHT SLAYER BOTS COLLECTION
9 items
Description
"Lots of Slayer bots! Lots of explosions!"

Content:

Features offline slayer bots!
Lost/destroyed Vehicles respawn/despawn similar to matchmaking.
Optimized scripting to prevent map overloading textures.
Shadows have been enabled for almost all objects. Map looks pretty!
Teleporters function properly for all players and both species.
Modded Jorge Biped created by UndeadKiva.
Players may Capture The Flag three times to force the match to end.

There are up to 14 bots per team, sometimes 16 bots per team if falcons/banshee spawn.

THANK YOU FOR PLAYING!

Learn How I make these mods [discord.gg]

REFERENCE:

* Red Vs Blue
* Big Team Battle
* Slayer Bots
* Capture the Flag
* Endless AI War
39 Comments
sa597832 26 Jun @ 3:59am 
looks he doesn't want to answer these questions QAQ.
DunkSauZ3  [author] 7 Jun @ 6:53pm 
ah. I know the guy. Maybe if I ask nicely he might consider doing a tutorial.
sa597832 30 May @ 3:21am 
@DunkSauZ3
III AVIATOR III still says he can't find any tutorials about how to make ODST Drop pods works in halo reach
sa597832 30 May @ 3:16am 
@DunkSauZ3
DunkSauZ3 2024 年 10 月 6 日 下午 3:05
The Creator of the drop pods from that video states that nobody ever asks him how to remake his mod. He sounded like he would have been happy to explain how it was done.
---------------------------------------


I have asked him about it, but he didn't give any response, nor has he gone to the steam workshop to give any guidance to the author of Hemorrhage AI Mayhem | Endless AI War.
DunkSauZ3  [author] 1 Feb @ 9:30pm 
i can fix the problem you mentioned but it will take a while for me to to update or remake the mod because I lost all of my source files
Colbolt96 1 Feb @ 9:26pm 
Hey I just tried you're mod out and it is a fantastic mod, however I realized only a few units, that ever go past halfway on the map? I was wondering if that could be rectified in some way? Where they will continue to push forward, till they are spawn killing the enemy base or vice versa to give it a bit more momumemtam and tension, love the mod and keep posting more like this, thank you!
fdgewrhrqewr 30 Nov, 2024 @ 9:17pm 
如果可以让这个AI模组脱离FireFight模组,参与到Halo Reach中的自定义多人对战模式中,那该多好:steamsad:,是否可以将其设计为PVP的模组而不是FireFight的模组,虽然我不懂程序,但是这只是一个设想:steamhappy:
DunkSauZ3  [author] 30 Nov, 2024 @ 5:17pm 
I previously wanted 20 AI per team, but had to reduce the AI to 14 or sometimes 17 per team because the AI uses a shared brain.
DunkSauZ3  [author] 30 Nov, 2024 @ 5:16pm 
There's limited ways for the mod to be affected by the player's preferences. Firefight depends on Halo Script which is much different to custom game scripts. I can only add support for the built in firefight game type functions which do not allow for changing the amount of flag captures.

Also, in Halo Reach, the AI have a shared brain. If I spawn too many, their intelligence and combat behavior will deteriorate. Only 20 AI will behave at 100% effectiveness. But this mod somehow can allow for effective 24 to 30 smart AI at a time because the map is big.
fdgewrhrqewr 30 Nov, 2024 @ 12:08am 
May I set the number of AI in the game myself, choose the red or blue faction, and the number of flags to grab? I feel that grabbing three flags to end the game is too few. If only I could choose to grab five or seven flags myself, that would be great:steamhappy: