Left 4 Dead 2

Left 4 Dead 2

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Melee Grunts
   
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Game Content: Scripts
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19.427 KB
1.6.2024 klo 6.51
7.4. klo 10.34
9 muutosilmoitusta ( näytä )

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Melee Grunts

1 kokoelmassa, tekijä tomaz
My L4D2 VScript Collection
32 luomusta
Kuvaus
Yeah I know this has already been done. This is just my version of it.
It's pretty much the same as Sw1ft's Melee Weapon Grunts in terms of functionality, although this uses a different method of emitting the grunt sounds and also plays them when shoving.

The chances of the grunt sounds can be configured. Check out the pinned discussion for more info.

NOTE:
  • The shove grunt sounds will only play if you shove AND hit something, not shove and miss. This is not intentional.

This will only work in singleplayer or a locally hosted server.

CREDITS:
  • Shadowysn - Base read/write config code
  • Me - Scripting

I fully support & encourage edits of my mods. If you decide to upload your edit to the workshop or anywhere else, you are free to do so without needing to ask first, however please make sure that you credit me appropriately for the original work as well as any other authors that have contributed to the mod and provide a link to the mod that your edit is based on.

Suositut keskustelut Näytä kaikki (1)
1
8.4. klo 13.56
TÄRKEÄ: CONFIG
tomaz
56 kommenttia
Aaron 25.8. klo 23.03 
需要更多像你这样的作者来完善这款游戏,感谢分享,兄弟:steamthumbsup:
I feel Left 4 Sex when attack with melee
CaptPatrick01 29.5. klo 13.12 
Honestly, I think it's better with the "bug" with the shove grunts. It adds feedback for when you're trying to shove boost holdable objects.
TheTuncT 16.5. klo 7.44 


I've added this addon to the Tacticam Addon Collection. Check it out here: Tacticam


tomaz  [tekijä] 6.4. klo 13.57 
i've been aware of that and it has been on my to-do list for a while, i just never bothered with it because i didn't think it was that much of a priority at the time.
thanks for reminding me tho, i might try to fix it soon hopefully.
RIP 6.4. klo 5.08 
The mod works well, but it interrupts dialogue. Any chance it could be updated to either play alongside dialogue, or not play if the character is speaking?
Typical 31.1. klo 13.17 
Works now perfectly, thanks!
tomaz  [tekijä] 30.1. klo 10.33 
i don't see why that would be happening since i haven't had that happen but i added a counter-measure just to be safe, thanks for telling me
Typical 29.1. klo 9.01 
The server always lag for one second whenever this error popups after shoving a random infected
Typical 29.1. klo 9.00 
AN ERROR HAS OCCURED [the index 'IsSurvivor' does not exist]
*FUNCTION [OnGameEvent_entity_shoved()] scripts/vscripts/melee_grunts.nut line [224]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
[player] NULL
[params] TABLE
[funcName] "OnGameEvent_entity_shoved"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "entity_shoved"
[params] TABLE
[event] "entity_shoved"