Left 4 Dead 2

Left 4 Dead 2

Melee Grunts
54 Comments
CaptPatrick01 29 May @ 1:12pm 
Honestly, I think it's better with the "bug" with the shove grunts. It adds feedback for when you're trying to shove boost holdable objects.
TheTuncT 16 May @ 7:44am 


I've added this addon to the Tacticam Addon Collection. Check it out here: Tacticam


tomaz  [author] 6 Apr @ 1:57pm 
i've been aware of that and it has been on my to-do list for a while, i just never bothered with it because i didn't think it was that much of a priority at the time.
thanks for reminding me tho, i might try to fix it soon hopefully.
Incindreary 6 Apr @ 5:08am 
The mod works well, but it interrupts dialogue. Any chance it could be updated to either play alongside dialogue, or not play if the character is speaking?
Typical 31 Jan @ 1:17pm 
Works now perfectly, thanks!
tomaz  [author] 30 Jan @ 10:33am 
i don't see why that would be happening since i haven't had that happen but i added a counter-measure just to be safe, thanks for telling me
Typical 29 Jan @ 9:01am 
The server always lag for one second whenever this error popups after shoving a random infected
Typical 29 Jan @ 9:00am 
AN ERROR HAS OCCURED [the index 'IsSurvivor' does not exist]
*FUNCTION [OnGameEvent_entity_shoved()] scripts/vscripts/melee_grunts.nut line [224]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
[player] NULL
[params] TABLE
[funcName] "OnGameEvent_entity_shoved"
[idx] 2
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "entity_shoved"
[params] TABLE
[event] "entity_shoved"
KAWAAAHHH 13 Jan @ 11:49pm 
@hoshi i am really late for this, but use the reroll version. the main talker is prone to crashing.
Hoshi 3 Sep, 2024 @ 1:37am 
one of the talker mods,Beel's Fixed and Expanded Talker,its introduction helps me.the crash back to the main menu is the result of reaching soundcache limit,according to the introduction.eventually i had to disable Beel's mod for its 7mb size.as a comparison,ChimiChamo's Talker Things Collection is about 2mb,and Active Talker is 300kb.L4D2 is too old,these three talker mods almost reach the limit,if one more,even Melee Grunts break it.they can't be enabled all together though there aren't conflicts.In conclusion,your mod(or vscript?i cant distinguish) have no issue.
tomaz  [author] 2 Sep, 2024 @ 8:23am 
nah you're okay, i understand. yeah big maps with lots of custom content will make the game more prone to crashing, especially if you have tons of other potentially resource-intensive mods.

it all seems to work fine for me, but if enough people report the same issue i might just roll back the update
Hoshi 2 Sep, 2024 @ 7:05am 
Just don't regard me as a fool.I am not professional but a careful reader.I always read mod's introduction to roughly know what it exactly do with my game.Sadly this time i was hit by failure.
Hoshi 2 Sep, 2024 @ 6:59am 
Generally the big map,you know,those close or more than 1GB,like Dark Wood(Extended) or Mission Improbable.Well,i tried figuring out which mods conflict with this one by disabling all mods,then re-enabled them,the enable list is same before and after disabling,and it worked...for a while.Once I closed and launched the game again,the problem came back.So some shit happen in complex mod enabling environment,I think you can simply ignore me.Whatever,i give this mod a "like"
tomaz  [author] 2 Sep, 2024 @ 4:18am 
and also do you have sv_consistency 0 or any other changed parameter i should know about?
tomaz  [author] 2 Sep, 2024 @ 2:21am 
Can you tell me which custom map you were trying to load?
Hoshi 1 Sep, 2024 @ 9:29pm 
This mod for some unknown reasons cause you fail to load some custom maps,not crash but suddenly turn back to main menu while loading.I use exclusion method to confirm it,I mean,enable and disable mods one by one
Dr. Coomer 21 Aug, 2024 @ 11:04pm 
Bill is the only survivor that actually sounds like he's putting effort into his swings, while the rest is constipated.
Shad3rEVO 31 Jul, 2024 @ 7:44pm 
I'm having this weird bug where this mod keeps disabling itself in the addons menu.
Desmond 22 Jun, 2024 @ 9:15pm 
you're my favorite mod dev
🌻 Luucy 🌻 20 Jun, 2024 @ 11:33am 
I just can't fathom why they would leave something like that out of the game lol
Black Wolf 13 Jun, 2024 @ 7:32pm 
yeah that was probably a my bad
tomaz  [author] 13 Jun, 2024 @ 4:24am 
that's weird, it shouldn't happen. the script only takes melee weapons into account, excluding the chainsaw. i tested it recently to double-check and it doesn't seem to be happening to me.
Black Wolf 12 Jun, 2024 @ 7:05pm 
reporting a bug: grunt sounds seem to play when using the chainsaw and killing commons, would it be possible to exclude the chainsaw?
tomaz  [author] 5 Jun, 2024 @ 2:28pm 
@Xenorvya, the grunt sounds should be heard globally. not totally sure how it works but i'd assume that he would have to have this installed too
Legoshi's Boyfriend 5 Jun, 2024 @ 12:27pm 
Playing with my boyfriend, I shoved and attacked with melee, I hear it but he can't, is it purely client sided?
tomaz  [author] 5 Jun, 2024 @ 10:31am 
no worries, sometimes it happens. have a nice day
Black Wolf 5 Jun, 2024 @ 10:29am 
i usually always read descriptions but i guess this time i just skipped the part i needed. Thx tho
tomaz  [author] 5 Jun, 2024 @ 10:00am 
yeah my reply was pretty snarky but come on dude.. your question is answered right there in the top part of the description, there's even a video
Black Wolf 5 Jun, 2024 @ 9:51am 
everytime a mod creator wants to be a smartass, two puppies die.
tomaz  [author] 5 Jun, 2024 @ 7:51am 
everytime a workshop commenter doesn't read the description, a puppy dies
Black Wolf 5 Jun, 2024 @ 7:34am 
do the grunts play when shoving too?
juderv 4 Jun, 2024 @ 7:19am 
im not sure what to think of this mod
Mesu 4 Jun, 2024 @ 3:07am 
why....?
sgalkin 3 Jun, 2024 @ 10:06pm 
my deadass thought it added grunts from madness combat until i saw the melee part
Clefable_Recon ʕ º ᴥ ºʔ 3 Jun, 2024 @ 12:16pm 
ALTHOUGH this one is missing the ellis comment
Clefable_Recon ʕ º ᴥ ºʔ 3 Jun, 2024 @ 12:12pm 
Oh this is nice! The included of shove is a nice extra attribution
RichardHafer 3 Jun, 2024 @ 6:22am 
No please don't
Fray 3 Jun, 2024 @ 1:39am 
maiaterix 2 Jun, 2024 @ 8:33am 
Muy bueno :steamthumbsup:
Pepe on my Balls 2 Jun, 2024 @ 4:31am 
i play without captions so this wouldnt be a problem, but the one i have already has a little chance to play a grunt when shoving
hyd_ 1 Jun, 2024 @ 8:59pm 
unrelated, but would it be worthwhile to create a script that has the Tank punch survivors while being pinned by a special infected?
moraliño16 1 Jun, 2024 @ 8:51pm 
NICE bro
Dendoh 1 Jun, 2024 @ 8:02pm 
Está bacan tu mod amigardo, muy agradecido
binary 1 Jun, 2024 @ 7:55pm 
peak version for having it not just be 100% every single time it got so annoying fast
Zooey The Fox 1 Jun, 2024 @ 12:11pm 
i hope this works on all survivors having their own grunts melee
✞ Масачисес ✞ 1 Jun, 2024 @ 10:36am 
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Flandre Scarlet 1 Jun, 2024 @ 10:24am 
no problem tomaz we're here to help
7ᴇᴍᴘᴇsᴛᴲ 1 Jun, 2024 @ 9:15am 
hehe
tomaz  [author] 1 Jun, 2024 @ 9:09am 
thanks for the random ass letters guys, very constructive feedback
JohnsonCereal986 1 Jun, 2024 @ 9:01am 
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